Huck + Monster (2022)
Spielzeit: 25
Mindestalter: 10
Spieleranzahl:
2 - 4
Verlag:
(Self-Published)
Spiel-Designer:
Unbekannt
KÜnstler:
Unbekannt
Mechaniken:
Action / Event,
Team-Based Game,
Movement Points,
Zone of Control,
Variable Set-up,
Moving Multiple Units,
Critical Hits and Failures,
Turn Order: Claim Action,
Area Majority / Influence,
Line of Sight,
Grid Movement,
Tile Placement,
Score-and-Reset Game,
Area Movement,
Dice Rolling,
Passed Action Token,
Roll / Spin and Move,
Worker Placement,
Hexagon Grid
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Huck + Monster is a field-to-table Ultimate Pickup game that condenses the action and gameplay of Ultimate into a travel-sized, sideline-ready, turn-based gamekit.
Ideal for Ultimate players and enthusiasts of any skill level, the Huck + Monster gamekit includes everything new Coaches need to train their next Ultimate team dynasty.
Gameplay Overview:
Handler rolls for throw distance. Adjacent defense rolls to challenge throw, disc path, or catch. Offense only rolls again for continues, or challenge catches. Highest roll count wins the challenge, and controls the disc. Catch discs in the opponent’s endzone to score.
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Game Steps:
1. Add 7 players to each line. Add the offensive disc to the last open defensive line space.
2. Defense rolls 3 to throw. Disc moves roll total.
3. Teams roll 3 to move. Offense moves first.
4. Roll total may be split across players. Players and discs cannot move over occupied spaces.
5. Roll 3 to throw, or catch; 3 to mark, or block.
6. Roll 1 when continuing; 2 when intercepting.
7. Roll strategy dice once per throw.
8. Score by catching disc from the endzone.
9. Game plays to 7 points; win by two.
Certain pickup kits may include spinning pins,
which replace “roll” instructions above.
Ideal for Ultimate players and enthusiasts of any skill level, the Huck + Monster gamekit includes everything new Coaches need to train their next Ultimate team dynasty.
Gameplay Overview:
Handler rolls for throw distance. Adjacent defense rolls to challenge throw, disc path, or catch. Offense only rolls again for continues, or challenge catches. Highest roll count wins the challenge, and controls the disc. Catch discs in the opponent’s endzone to score.
---
Game Steps:
1. Add 7 players to each line. Add the offensive disc to the last open defensive line space.
2. Defense rolls 3 to throw. Disc moves roll total.
3. Teams roll 3 to move. Offense moves first.
4. Roll total may be split across players. Players and discs cannot move over occupied spaces.
5. Roll 3 to throw, or catch; 3 to mark, or block.
6. Roll 1 when continuing; 2 when intercepting.
7. Roll strategy dice once per throw.
8. Score by catching disc from the endzone.
9. Game plays to 7 points; win by two.
Certain pickup kits may include spinning pins,
which replace “roll” instructions above.
Wir haben leider momentan keine Preis-Informationen für dieses Spiel.
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ag.gameitem.lastUpdated: 2025-05-02 10:35:17.666