Huck + Monster (2022)
ag.gameitem.AGID:
Spielzeit: 25
Mindestalter: 10
Spieleranzahl:
2 - 4
ag.gameitem.publisher:
(Self-Published)
Spiel-Designer:
Unbekannt
Künstler:
Unbekannt
Mechaniken:
Worker Placement,
Grid Movement,
Moving Multiple Units,
Roll / Spin and Move,
Critical Hits and Failures,
Variable Set-up,
Area Movement,
Turn Order: Claim Action,
Score-and-Reset Game,
Action / Event,
Zone of Control,
Passed Action Token,
Area Majority / Influence,
Line of Sight,
Team-Based Game,
Tile Placement,
Hexagon Grid,
Movement Points,
Dice Rolling
Beschreibung
Huck + Monster is a field-to-table Ultimate Pickup game that condenses the action and gameplay of Ultimate into a travel-sized, sideline-ready, turn-based gamekit.
Ideal for Ultimate players and enthusiasts of any skill level, the Huck + Monster gamekit includes everything new Coaches need to train their next Ultimate team dynasty.
Gameplay Overview:
Handler rolls for throw distance. Adjacent defense rolls to challenge throw, disc path, or catch. Offense only rolls again for continues, or challenge catches. Highest roll count wins the challenge, and controls the disc. Catch discs in the opponent’s endzone to score.
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Game Steps:
1. Add 7 players to each line. Add the offensive disc to the last open defensive line space.
2. Defense rolls 3 to throw. Disc moves roll total.
3. Teams roll 3 to move. Offense moves first.
4. Roll total may be split across players. Players and discs cannot move over occupied spaces.
5. Roll 3 to throw, or catch; 3 to mark, or block.
6. Roll 1 when continuing; 2 when intercepting.
7. Roll strategy dice once per throw.
8. Score by catching disc from the endzone.
9. Game plays to 7 points; win by two.
Certain pickup kits may include spinning pins,
which replace “roll” instructions above.
Huck + Monster is a field-to-table Ultimate Pickup game that condenses the action and gameplay of Ultimate into a travel-sized, sideline-ready, turn-based gamekit.
Ideal for Ultimate players and enthusiasts of any skill level, the Huck + Monster gamekit includes everything new Coaches need to train their next Ultimate team dynasty.
Gameplay Overview:
Handler rolls for throw distance. Adjacent defense rolls to challenge throw, disc path, or catch. Offense only rolls again for continues, or challenge catches. Highest roll count wins the challenge, and controls the disc. Catch discs in the opponent’s endzone to score.
---
Game Steps:
1. Add 7 players to each line. Add the offensive disc to the last open defensive line space.
2. Defense rolls 3 to throw. Disc moves roll total.
3. Teams roll 3 to move. Offense moves first.
4. Roll total may be split across players. Players and discs cannot move over occupied spaces.
5. Roll 3 to throw, or catch; 3 to mark, or block.
6. Roll 1 when continuing; 2 when intercepting.
7. Roll strategy dice once per throw.
8. Score by catching disc from the endzone.
9. Game plays to 7 points; win by two.
Certain pickup kits may include spinning pins,
which replace “roll” instructions above.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-02 10:35:17.666