Assault on Doomrock: Ultimate Edition (2023)

ag.gameitem.AGID:
Playtime: 60
Min. Age: 13
Number of Players:
1 - 4
ag.gameitem.publisher:
Beautiful Disaster Games,
Grimspire
Designers:
Tom Stasiak
Artists:
Marcin Rubinkowski,
Tom Stasiak,
Adam Kabalak,
Tomasz Florkiewicz,
Michał Grochalak,
Przemysław Geremek,
Bartosz Pławecki
Mechanics:
Events,
Dice Rolling,
Re-rolling and Locking,
Cooperative Game
Beschreibung
A complete and updated version of the cooperative fantasy board game, where you can die from an arrow in the knee, poor decisions and dry jokes.
A three-act fantasy adventure campaign featuring exploration and combat, now with v4.0 rules, numerous enhancements and improvements, integrated expansions and twice the amount of content released for the game previously.
While exploration is focused on creating meaningful decisions with impactful results, combat in Doomrock is highly tactical and aims to be fair by introducing a minimum amount of output randomness and rewarding experienced play; all while giving a hardcore challange.
Main features:
Focus on replayability, with scenarios in the spirit of rogue-like games, generated from a massive amount of cards
A distinct, gridless battle system utilizing dice-allocation mechanics and encounters powered by highly-thematic A.I.
Power up between encounters by exploring a randomly-generated world and resolving quests, triggering events, and scoring epic gear and new abilities that bring unexpected synergies between heroes.
—description from the publisher
A complete and updated version of the cooperative fantasy board game, where you can die from an arrow in the knee, poor decisions and dry jokes.
A three-act fantasy adventure campaign featuring exploration and combat, now with v4.0 rules, numerous enhancements and improvements, integrated expansions and twice the amount of content released for the game previously.
While exploration is focused on creating meaningful decisions with impactful results, combat in Doomrock is highly tactical and aims to be fair by introducing a minimum amount of output randomness and rewarding experienced play; all while giving a hardcore challange.
Main features:
Focus on replayability, with scenarios in the spirit of rogue-like games, generated from a massive amount of cards
A distinct, gridless battle system utilizing dice-allocation mechanics and encounters powered by highly-thematic A.I.
Power up between encounters by exploring a randomly-generated world and resolving quests, triggering events, and scoring epic gear and new abilities that bring unexpected synergies between heroes.
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-04 11:14:57.407