Canvas Falcons (1996)

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ag.gameitem.AGID:
Spielzeit: 240
Mindestalter: 12
Spieleranzahl: 2 - 20
ag.gameitem.publisher: The Art of War, (Self-Published)
Spiel-Designer: Doug Larsen, Rockland Russo
Künstler: Unbekannt
Mechaniken: Measurement Movement, Critical Hits and Failures, Three Dimensional Movement, Impulse Movement, Scenario / Mission / Campaign Game, Dice Rolling, Simulation, Role Playing
Beschreibung
Canvas Falcons

Triplane: Air to Air Combat in World War One 1914-1918
Legion Condor: Air to Air Combat in Spain and China 1936-1939

This game is designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single aircraft. The aircraft are "flown" using 3 wheeled trolleys or stands to emulate the real flight characteristics of the airplane. The purpose of this game is to simulate air to air combat from the pilot's viewpoint. This game is designed so that the player merely 'flies' the combat aircraft. There are no rules mandating stupidity, bad play, or bad flying, that is left up to the talents of the gamer.

Scale:
Time Scale: One turn = 5 seconds
Ground Scale: 25mm = 5 meters or 1:200
one Movement point is thus per hour 14.4 KM/H or 8.9 MPH

Played since ~1974 but not published until much later.

- Description (extract) from the introduction

Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-02 07:11:45.799