The Wilderness Campaign: Lee vs. Grant, 1864 (1972)
Speeltijd: 240
Min. Leeftijd: 12
Spelers: 2
Uitgever: SPI (Simulations Publications, Inc.)
Ontwerpers: John Young, Manfred F. Milkuhn
Kunstenaars: Redmond A. Simonsen
Mechanismen: Grid Movement, Secret Unit Deployment, Ratio / Combat Results Table, Movement Points, Dice Rolling, Hexagon Grid, Simulation
Min. Leeftijd: 12
Spelers: 2
Uitgever: SPI (Simulations Publications, Inc.)
Ontwerpers: John Young, Manfred F. Milkuhn
Kunstenaars: Redmond A. Simonsen
Mechanismen: Grid Movement, Secret Unit Deployment, Ratio / Combat Results Table, Movement Points, Dice Rolling, Hexagon Grid, Simulation
Beschrijving Tonen Opmerkingen Tonen Prijstrend
(from the rules:)
The Wilderness Campaign is an historical simulation of the conflict between Robert E. Lee's Confederate Army of Northern Virginia and Ulysses S. Grant's Union Army of the Potomac, from May 3 through July 1, 1864.
There are two historical scenarios that may be utilized. The initial stage of the actual campaign is portrayed in the May scenario, from the battle at the Wilderness to the battle at Cold Harbor. The June scenario portrays the campaign from Cold Harbor to the siege of Petersburg. Several optional scenarios permit the "what if?" possibilities of the campaign to be simulated.
(from the Designer's Notes:)
In a real sense neither side won the campaign since so little of either side's objectives was accomplished. But, strategically, Grant really won by allowing all the other Union commanders to successfully advance. He did it by pinning the Army of Northern Virginia every step back to Richmond and bleeding the South so dry that no assistance was possible. The cost was high (and many think higher than necessary), but it worked.
Contents:
22" x 28" mapsheet
255 counters
1 rules folder (10 pages)
1 terrain effects chart
2 combat result/scenario sheets
1 6-sided die
(originally published in the white box/tray format)
Uses a system similar to SPI's Lee Moves North: The Confederate Summer Offensive, 1862 & 1863.
The Wilderness Campaign is an historical simulation of the conflict between Robert E. Lee's Confederate Army of Northern Virginia and Ulysses S. Grant's Union Army of the Potomac, from May 3 through July 1, 1864.
There are two historical scenarios that may be utilized. The initial stage of the actual campaign is portrayed in the May scenario, from the battle at the Wilderness to the battle at Cold Harbor. The June scenario portrays the campaign from Cold Harbor to the siege of Petersburg. Several optional scenarios permit the "what if?" possibilities of the campaign to be simulated.
(from the Designer's Notes:)
In a real sense neither side won the campaign since so little of either side's objectives was accomplished. But, strategically, Grant really won by allowing all the other Union commanders to successfully advance. He did it by pinning the Army of Northern Virginia every step back to Richmond and bleeding the South so dry that no assistance was possible. The cost was high (and many think higher than necessary), but it worked.
Contents:
22" x 28" mapsheet
255 counters
1 rules folder (10 pages)
1 terrain effects chart
2 combat result/scenario sheets
1 6-sided die
(originally published in the white box/tray format)
Uses a system similar to SPI's Lee Moves North: The Confederate Summer Offensive, 1862 & 1863.
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Het spel werd ook onder deze namen uitgebracht:
Wilderness Campaign: Lee vs. Grant, 1864 ,
The Wilderness Campaign: Lee vs. Grant, 1864
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ag.gameitem.lastUpdated: 2025-05-03 06:14:48.434