Sport Jockeys: American Football (2020)
Czas gry: 60
Min. wiek: 10
Gracze: 2
Wydawca: Senntertain
Projektanci: Christian Senn
Artyści: Christian Senn
Mechaniki: Matching, Hand Management, Card Play Conflict Resolution, Trick-taking, Score-and-Reset Game, Push Your Luck
Min. wiek: 10
Gracze: 2
Wydawca: Senntertain
Projektanci: Christian Senn
Artyści: Christian Senn
Mechaniki: Matching, Hand Management, Card Play Conflict Resolution, Trick-taking, Score-and-Reset Game, Push Your Luck
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Play the visceral, moment-to-moment game of American Football as a card game! Captures the essence of what it’s like to play Gridiron, without statistics, players, etc. You are the team and make the calls every play as you battle it out with the opposing team. Choose to be the home team or the visitor and it’s game on! Includes 56 cards depicting offensive and defensive actions (Run, Pass, Kick, Fake, Dive, Hail Mary, Hand-Off, Kickoff, Tackle, Fumble, etc.), 1 Offense card, 2 Score cards, 1 Reference card, and 3 Indicator cubes.
After the kickoff, the player assuming the role of offense will place a "Snap" card. The opponent can then place a card that counters or follows the snap card, such as "Tackle." Offense can counter with a "Pass." Cards can be played as combinations to increase your side's points. The goal is to get more points than your opponent every play to advance your marker on the score card. After 4 plays, offense will either score points (simulating a field goal all the way to a touchdown with a 2-point conversion) or defense will score 2 points for a safety. Play continues with the opponent assuming the role of offense.
All of this can be interrupted or changed if an opponent intercepts the ball, recovers a fumble, etc. And every action played has counters. Winning players have a little luck but play their cards strategically to maximize when to play combos, which cards to play vs. keep, and how to predict their opponent's plays. To add further depth, each card has an Offense and a Defense side to it, providing for many more play possibilities.
The deck represents either a full game, a half, or a quarter of a game. Once a full game is complete, whoever has the most points wins.
—description from the publisher
After the kickoff, the player assuming the role of offense will place a "Snap" card. The opponent can then place a card that counters or follows the snap card, such as "Tackle." Offense can counter with a "Pass." Cards can be played as combinations to increase your side's points. The goal is to get more points than your opponent every play to advance your marker on the score card. After 4 plays, offense will either score points (simulating a field goal all the way to a touchdown with a 2-point conversion) or defense will score 2 points for a safety. Play continues with the opponent assuming the role of offense.
All of this can be interrupted or changed if an opponent intercepts the ball, recovers a fumble, etc. And every action played has counters. Winning players have a little luck but play their cards strategically to maximize when to play combos, which cards to play vs. keep, and how to predict their opponent's plays. To add further depth, each card has an Offense and a Defense side to it, providing for many more play possibilities.
The deck represents either a full game, a half, or a quarter of a game. Once a full game is complete, whoever has the most points wins.
—description from the publisher
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Sport Jockeys: American Football
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ag.gameitem.lastUpdated: 2025-05-03 08:52:00.196