You have found what you were searching for...
If you want more for your analog gaming (Events, Cons, Groups, Marketplace, Collection-Management ...) , please register here for free:
Register
HMG World War One wargame rules (2012)

Playtime: 0
Min. Age: 12
Number of Players:
2 - 6
Publisher:
Agema Publications
Designers:
Richard Watts
Artists:
Unknown
Mechanics:
Measurement Movement,
Simulation
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
Show Description Show Comments Price Trend
HMG is a set of World War One wargame rules for use with any scale of figure (6mm, 15mm, 20mm, 28mm ...) with infantry companies of between 4 and 8 figures used and use a ‘I go - You go’ sequence of play.
The pdf rules have a hyperlinked contents page to take you quickly to the page you need!
Features -
Army organisation.
Infantry battalion organisation.
Cavalry organisation.
Artillery organisation.
Armoured vehicle unit organisation.
Engineering works.
Battleground notes.
Artillery ammunition allocation.
Smoke, gas and gas masks, canisters and generators.
Wire cutters.
Deployment procedure.
Sequence of play.
Visibility distances.
Night combat.
Air support.
Movement.
Leaving trenches.
Artillery roles.
Artillery ranges.
Artillery types.
Ability to fire indirect.
Firing at artillery on the wargames table.
Artillery fire: to hit targets on the table.
Firing artillery off-table.
Rifles and machine guns.
Small arms fire.
Flamethrowers.
Snipers.
Hit zones.
Hit results.
Craters.
Close combat.
Combat against tanks.
Tanks and armoured car armour.
Vehicle list.
Morale.
—description from the publisher
The pdf rules have a hyperlinked contents page to take you quickly to the page you need!
Features -
Army organisation.
Infantry battalion organisation.
Cavalry organisation.
Artillery organisation.
Armoured vehicle unit organisation.
Engineering works.
Battleground notes.
Artillery ammunition allocation.
Smoke, gas and gas masks, canisters and generators.
Wire cutters.
Deployment procedure.
Sequence of play.
Visibility distances.
Night combat.
Air support.
Movement.
Leaving trenches.
Artillery roles.
Artillery ranges.
Artillery types.
Ability to fire indirect.
Firing at artillery on the wargames table.
Artillery fire: to hit targets on the table.
Firing artillery off-table.
Rifles and machine guns.
Small arms fire.
Flamethrowers.
Snipers.
Hit zones.
Hit results.
Craters.
Close combat.
Combat against tanks.
Tanks and armoured car armour.
Vehicle list.
Morale.
—description from the publisher
We currently have no price data for this game.
Related Games
ag.gameitem.lastUpdated: 2025-05-03 14:35:51.797