Battle For Souls (2013)

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ag.gameitem.AGID:
Playtime: 60
Min. Age: 14
Number of Players: 1 - 4
ag.gameitem.publisher: Robert Burke Games
Designers: Robert Burke
Artists: Carl Larsson, Andrea Mantegna, Albrecht Dürer, Sir Peter Paul Rubens, Gustave Doré, Hans Memling, Dante Gabriel Rossetti, Taddeo di Bartolo, Esther Baker Steele, Hieronymus Bosch, Richard Bergh, James Powell (II), Evelyn De Morgan, Arnold Böcklin, John William Godward, Johannes Vermeer, Titian, Jean Benner, Ernst Josephson, Christian Reuter, Juan Correa, Limbourg Brothers, Maria Wiik, Rembrandt van Rijn, Hans Holbein, the Younger, Raphael (I), Francisco de Zurbarán, Frans Luycx, Viktor Vasnetsov, William Blake, Ford Madox Brown, François Gérard, Hans Baldung, Anders Leonard Zorn, Albert Gustaf Aristides Edelfelt, George F. Watts, Bartolomé Esteban Murillo, Ilya Repin, Guido Reni, William Holman Hunt, Pieter Bruegel the Elder, François-Guillaume Ménageot, Niklaus Manuel, Caravaggio, Annibale Carracci, Cornelis Galle, the Elder, Svilen Kostadinov, Michiel Van Coxie, Luis Francisco, Giovanni Battista Salvi da Sassoferrato, Michelangelo, Vasily Grigorevich Perov, Jean-Léon Gérôme, Martin Schongauer, Luis Ricardo Falero, Miguel Cabrera, Claudio Coello, Nicolas Poussin, Henry Fuseli, Peder Severin Krøyer, Fra Angelico, Michael Pacher, Quentin Matsys, William Bouguereau, Alonso Miguel de Tovar, Pietro Perugino, Francesco del Cossa, Joel Dorman Steele, Pietro de Cortona
Mechanics: Team-Based Game, Set Collection, Push Your Luck, Hand Management, Deck, Bag, and Pool Building
Beschreibung
Battle For Souls is a card game pitting the seven archangels of heaven versus the seven princes of hell in a fight for the eternal souls of humankind.

In the game, 1, 2, or 4 players choose the side of heaven or the side of hell. Each side will battle for 28 souls, which are worth victory points. Players add holy or unholy points on the souls in play based on how they use temptation, virtue, sin, intercession, holy relic, unholy relic, angel and devil cards. Earn enough holy points, and when the soul is reaped it goes to heaven, earning the side of good victory points; earn enough unholy points, and when the soul is reaped it goes to hell, earning the side of evil victory points. If a soul does not earn enough holy or unholy points and is reaped, it goes to purgatory where its victory points are not counted.

Guiding a soul to complete purity or complete darkness before death and final judgment adds a new archangel or prince of hell to a player's arsenal. Influence on souls can be spent for more powerful cards that have special abilities, and allow a player to gain souls more quickly.

Many strategic decisions impact play. Strategies include focusing on gaining more help from heaven or hell to increase your power, working to reap souls quickly from the start with little intervention from the angelic and demonic hordes, or balancing your play to ensure victory.

Sin, Intercession, and Relic cards can be purchased for beneficial effects at the cost of holy and unholy points. These help to make for deep gameplay and excellent risk-reward scenarios. Invest in these cards to strengthen your position.

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ag.gameitem.lastUpdated: 2025-05-01 09:14:26.696