Blood And Guts: Rules, Tactics, and Scenarios for Wargaming World War Two (2007)
Czas gry: 0
Min. wiek: 0
Gracze: 0
Wydawca: iUniverse
Projektanci: David W. Hall
Artyści: Nieznany
Mechaniki: Nieznany
Min. wiek: 0
Gracze: 0
Wydawca: iUniverse
Projektanci: David W. Hall
Artyści: Nieznany
Mechaniki: Nieznany
Pokaż opis Pokaż komentarze Trend cen
From the back of the book:
United States Marine Corps veteran David Hall presents a new and exciting way to experience the Second World War in Blood and Guts: Rules, Tactics, and Scenarios for Wargaming World War Two. Hall developed his tactical game system through decades of personal wargaming, and he now shares his unique system with readers everywhere. The rules are easy to learn, and the games are fast-paced. The scenarios cover almost all of the major theaters of conflict, including France 1940, the Mediterranean, the South Pacific, and the Eastern Front. A table of organization and equipment is included to assist readers in recreating wargame infantry and armor formations. Hall doesn't simply provide a set of rules; he infuses each chapter with wargame theory, tactics, and tank development. He provides the logic behind each rule and talks about how the rule design plays out the battlefield. He also shares stories and anecdotes about his early "toy soldier" days and about how he developed into a wargamer-stories sure to spark readers' memories of their own first set of soldiers.
356 pages. Photos and illustrations.
United States Marine Corps veteran David Hall presents a new and exciting way to experience the Second World War in Blood and Guts: Rules, Tactics, and Scenarios for Wargaming World War Two. Hall developed his tactical game system through decades of personal wargaming, and he now shares his unique system with readers everywhere. The rules are easy to learn, and the games are fast-paced. The scenarios cover almost all of the major theaters of conflict, including France 1940, the Mediterranean, the South Pacific, and the Eastern Front. A table of organization and equipment is included to assist readers in recreating wargame infantry and armor formations. Hall doesn't simply provide a set of rules; he infuses each chapter with wargame theory, tactics, and tank development. He provides the logic behind each rule and talks about how the rule design plays out the battlefield. He also shares stories and anecdotes about his early "toy soldier" days and about how he developed into a wargamer-stories sure to spark readers' memories of their own first set of soldiers.
356 pages. Photos and illustrations.
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Gra została również wydana pod następującymi nazwami:
Blood And Guts: Rules, Tactics, and Scenarios for Wargaming World War Two
Powiązane gry
ag.gameitem.lastUpdated: 2025-05-03 06:38:32.219