Peer-to-Peer (2020)
Temps de jeu: 60
Age min.: 7
Joueurs: 1 - 6
Editeur: (Self-Published)
Concepteurs: Benjamin Cheung
Artistes: Benjamin Cheung
Mécaniques: Semi-Cooperative Game, Team-Based Game, Variable Player Powers, Melding and Splaying, Deck, Bag, and Pool Building
Age min.: 7
Joueurs: 1 - 6
Editeur: (Self-Published)
Concepteurs: Benjamin Cheung
Artistes: Benjamin Cheung
Mécaniques: Semi-Cooperative Game, Team-Based Game, Variable Player Powers, Melding and Splaying, Deck, Bag, and Pool Building
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Peer-to-Peer is a team deck-building game using the Tech Deck, a 21st century deck of playing cards. Players divide into two teams and share a play deck and group hand. Each individual player has asymmetric abilities on venture cards drawn from the deck that can develop over time. Teams compete to assist customers from the deck. Successfully assisted customers can be used to: 1. build their team's deck, 2. develop individual ventures, or 3. score. Rules for odd-number of players and solo-play are included.
The theme of the game is a 21st century modern setting, with an emphasis on peer-to-peer technologies that have become ubiquitous. Players on a team cooperate. Teams may choose to cooperate and negotiate, and assist customers (semi-cooperative) leading to lively group discussion and dynamics. The game uses simple math and card melds to determine who successfully assists customers.
There are three mutually-exclusive competing objectives: 1. to develop your team's deck, 2. to develop individual player's venture and 3. to score customers. Teams compete to assist customers and then the team has to chose how to use that customer card towards the three key objectives.
—description from the designer
The theme of the game is a 21st century modern setting, with an emphasis on peer-to-peer technologies that have become ubiquitous. Players on a team cooperate. Teams may choose to cooperate and negotiate, and assist customers (semi-cooperative) leading to lively group discussion and dynamics. The game uses simple math and card melds to determine who successfully assists customers.
There are three mutually-exclusive competing objectives: 1. to develop your team's deck, 2. to develop individual player's venture and 3. to score customers. Teams compete to assist customers and then the team has to chose how to use that customer card towards the three key objectives.
—description from the designer
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Peer-to-Peer
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ag.gameitem.lastUpdated: 2025-05-01 05:04:23.571