Son of Kark (2016)

ag.gameitem.AGID:
Spielzeit: 30
Mindestalter: 8
Spieleranzahl:
2 - 4
ag.gameitem.publisher:
(Web published)
Spiel-Designer:
Jørgen Brunborg-Næss
Künstler:
Unbekannt
Mechaniken:
Tile Placement
Beschreibung
This game is developed to be played with the Green Box of Games game system.
You are Kark, a successful merchant seeking to expand your trading empire by issuing orders to your sons. Place tiles on the table and add your cubes to them to score points. Three different placements are possible: Market, City or Crossroads, and each score in a different way.
The game is obviously inspired by Carcassonne (Klaus-Jürgen Wrede, 2000), but adapted to fit the components of the Green Box of Games. Basic gameplay is like the original game, you draw a tile, place it, and then choose whether to place one of you pieces on it in order to score points.
Markets (cubes placed in the center of a symbol) score based on the number of tiles with the same symbol on the board.
Cities (cubes in the center of face down tiles) score based on the number of different market symbols around it.
Crossroads (cubes placed on the intersection of four tiles) score at the end of the game, when players sum up who has the most influence over each of the six symbols plus cities.
—description from the designer
This game is developed to be played with the Green Box of Games game system.
You are Kark, a successful merchant seeking to expand your trading empire by issuing orders to your sons. Place tiles on the table and add your cubes to them to score points. Three different placements are possible: Market, City or Crossroads, and each score in a different way.
The game is obviously inspired by Carcassonne (Klaus-Jürgen Wrede, 2000), but adapted to fit the components of the Green Box of Games. Basic gameplay is like the original game, you draw a tile, place it, and then choose whether to place one of you pieces on it in order to score points.
Markets (cubes placed in the center of a symbol) score based on the number of tiles with the same symbol on the board.
Cities (cubes in the center of face down tiles) score based on the number of different market symbols around it.
Crossroads (cubes placed on the intersection of four tiles) score at the end of the game, when players sum up who has the most influence over each of the six symbols plus cities.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-01 20:20:16.106