Dead of Winter: A Crossroads Game (2014)
Playtime: 120
Min. Age: 13
Players: 2 - 5
Publisher: Rozum, Galápagos Jogos, Arclight Games, MINDOK, Cube Factory of Ideas, Heidelberger Spieleverlag, Meanbook Games, Game Harbor, Edge Entertainment, Plaid Hat Games, Siam Board Games, Filosofia Éditions, Gemenot, Gém Klub Kft., Korea Boardgames, Raven Distribution
Designers: Jonathan Gilmour-Long, Isaac Vega
Artists: David Richards, Fernanda Suárez, Peter Wocken
Mechanics: Area Movement, Push Your Luck, Narrative Choice / Paragraph, Storytelling, Trading, Semi-Cooperative Game, Variable Player Powers, Traitor Game, Voting, Dice Rolling, Action Points, Turn Order: Progressive, Scenario / Mission / Campaign Game, Hand Management
Min. Age: 13
Players: 2 - 5
Publisher: Rozum, Galápagos Jogos, Arclight Games, MINDOK, Cube Factory of Ideas, Heidelberger Spieleverlag, Meanbook Games, Game Harbor, Edge Entertainment, Plaid Hat Games, Siam Board Games, Filosofia Éditions, Gemenot, Gém Klub Kft., Korea Boardgames, Raven Distribution
Designers: Jonathan Gilmour-Long, Isaac Vega
Artists: David Richards, Fernanda Suárez, Peter Wocken
Mechanics: Area Movement, Push Your Luck, Narrative Choice / Paragraph, Storytelling, Trading, Semi-Cooperative Game, Variable Player Powers, Traitor Game, Voting, Dice Rolling, Action Points, Turn Order: Progressive, Scenario / Mission / Campaign Game, Hand Management
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"Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests!
Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests!
Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.
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The game was also published under these names:
Holtak tele: Válaszúton ,
Zima Mrtvých: Cesty Osudu ,
Dead of Winter: Edizione Italiana ,
Dead of Winter: Um Jogo de Encruzilhadas ,
데드 오브 윈터: 크로스로드 게임 ,
Мёртвый Сезон: Перекрёстки ,
Martwa Zima: Gra rozdroży ,
Winter der Toten: Ein Spiel mit dem Schicksal ,
Зима Мерців: Гра перехресть ,
เหมันต์มรณะ ,
Dead of Winter: A la croisée des chemins ,
デッド・オブ・ウィンター ,
死亡寒冬 ,
Dead of Winter: Un Juego de Encrucijadas ,
Dead of Winter: A Crossroads Game
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ag.gameitem.lastUpdated: 2025-05-01 07:59:49.442