Pataquada (2024)
Speeltijd: 40
Min. Leeftijd: 8
Spelers: 3 - 5
Uitgever: TGM Editora
Ontwerpers: Airton Braga
Kunstenaars: Guilherme Marques
Mechanismen: Hand Management, Simultaneous Action Selection
Min. Leeftijd: 8
Spelers: 3 - 5
Uitgever: TGM Editora
Ontwerpers: Airton Braga
Kunstenaars: Guilherme Marques
Mechanismen: Hand Management, Simultaneous Action Selection
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Pataquada is a fast-paced card game by Airton Braga, in which the players are the leaders of a group of ducks at migration time, trying to get the best positions with each new flight.
Each player has a set of ducks from the same team, with values from 1 to 9 and each with a different special action.
With each new round, a migration leader card is opened on the table, each with a special power that alters one of the basic rules of the game.
Over the course of three turns, the players will choose 3 of their ducks to place in the flight pattern, according to their numerical order. On the fourth turn, each player chooses another of their duck cards, but it will not be added to the flight pattern, only using its special power, which will try to alter the flight pattern in their favor.
If two or more players choose the same card in this phase, none of them take place.
After the flight pattern is complete, points are awarded for the positioning of the ducks that managed to avoid being in the same position as others and that managed to use the bird vacuum further ahead.
The cards furthest from the flight pattern leave the game completely and a new round begins, with some players having fewer cards due to the discarded cards.
At the end of 3 flights, the player with the most points wins.
Each player has a set of ducks from the same team, with values from 1 to 9 and each with a different special action.
With each new round, a migration leader card is opened on the table, each with a special power that alters one of the basic rules of the game.
Over the course of three turns, the players will choose 3 of their ducks to place in the flight pattern, according to their numerical order. On the fourth turn, each player chooses another of their duck cards, but it will not be added to the flight pattern, only using its special power, which will try to alter the flight pattern in their favor.
If two or more players choose the same card in this phase, none of them take place.
After the flight pattern is complete, points are awarded for the positioning of the ducks that managed to avoid being in the same position as others and that managed to use the bird vacuum further ahead.
The cards furthest from the flight pattern leave the game completely and a new round begins, with some players having fewer cards due to the discarded cards.
At the end of 3 flights, the player with the most points wins.
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Pataquada
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ag.gameitem.lastUpdated: 2025-05-02 05:51:44.184