Midway Island (1972)
ag.gameitem.AGID:
Playtime: 90
Min. Age: 12
Number of Players:
2
ag.gameitem.publisher:
Panzerfaust Publications
Designers:
Robert Garbish
Artists:
Don Lowry
Mechanics:
Secret Unit Deployment,
Hexagon Grid,
Grid Movement,
Dice Rolling,
Movement Points,
Variable Set-up,
Simulation
Beschreibung
The first point of the four pages of its rules' manual says:
"Present Avalon Hill Midway rules (1964) shall apply except where noted, as follows:"
This, for sure, identify this Panzerfaust 53 insert as a Midway expansion. It expands the basic game by adding destroyers, transports, more details and, last but not least, a map of Midway Island and the ground forces that must contend it.
Besides that it remains a product that shows all its age, with a spartan graphics, the best that could do, in 1972, a semi-homemade magazine like it was Panzerfaust in that period.
The result is the best that could have been made by R.W. Garbisch with what could allow a magazine like Panzerfaust in 1972.
The first point of the four pages of its rules' manual says:
"Present Avalon Hill Midway rules (1964) shall apply except where noted, as follows:"
This, for sure, identify this Panzerfaust 53 insert as a Midway expansion. It expands the basic game by adding destroyers, transports, more details and, last but not least, a map of Midway Island and the ground forces that must contend it.
Besides that it remains a product that shows all its age, with a spartan graphics, the best that could do, in 1972, a semi-homemade magazine like it was Panzerfaust in that period.
The result is the best that could have been made by R.W. Garbisch with what could allow a magazine like Panzerfaust in 1972.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-30 12:10:45.589