Lidalan (2024)
ag.gameitem.AGID:
Spielzeit: 60
Mindestalter: 7
Spieleranzahl:
2
ag.gameitem.publisher:
(Web published)
Spiel-Designer:
Saïd Galdseid
Künstler:
Unbekannt
Mechaniken:
Pattern Building,
Pattern Recognition,
Hexagon Grid,
Chaining,
Enclosure
Beschreibung
IntroductionLidalan (from Old Norse: lið land, meaning "territory of group") is a territorial game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended size is 9 cells per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of stones of their own color.
Definitions:
A group is a maximal connected set of stones of the same color. A single stone is also a group.
The size of a group is the number of stones it contains.
A territory is a maximal connected set of empty cells. You own a territory if the largest group adjacent to it is of your color, and in case of a tie, the next largest groups are compared; if all are the same size, the territory scores for neither player.
A live group is a group that has at least one adjacent empty cell that is part of the friendly territory; otherwise, it is a dead group.
Turns:Black plays first, and turns alternate. On your turn, place a stone of your color on an empty cell not adjacent to friendly groups, unless the group of the placed stone is larger by one than the size of any adjacent enemy group. If you cannot place a stone, you pass your turn; otherwise, passing is not allowed.
End of the game:The game ends when neither player can place stones. The player with the highest score wins, calculated as one point for each empty cell within friendly territories plus one point for each stone in dead enemy groups.
To balance the game, before starting, the first player places a black stone on an empty cell, and the second player chooses a side. This balancing method is called the pie rule.
—description from the designer
IntroductionLidalan (from Old Norse: lið land, meaning "territory of group") is a territorial game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended size is 9 cells per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of stones of their own color.
Definitions:
A group is a maximal connected set of stones of the same color. A single stone is also a group.
The size of a group is the number of stones it contains.
A territory is a maximal connected set of empty cells. You own a territory if the largest group adjacent to it is of your color, and in case of a tie, the next largest groups are compared; if all are the same size, the territory scores for neither player.
A live group is a group that has at least one adjacent empty cell that is part of the friendly territory; otherwise, it is a dead group.
Turns:Black plays first, and turns alternate. On your turn, place a stone of your color on an empty cell not adjacent to friendly groups, unless the group of the placed stone is larger by one than the size of any adjacent enemy group. If you cannot place a stone, you pass your turn; otherwise, passing is not allowed.
End of the game:The game ends when neither player can place stones. The player with the highest score wins, calculated as one point for each empty cell within friendly territories plus one point for each stone in dead enemy groups.
To balance the game, before starting, the first player places a black stone on an empty cell, and the second player chooses a side. This balancing method is called the pie rule.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-30 08:12:55.883