Rules for Wargaming (1971)

ag.gameitem.AGID:
Playtime: 0
Min. Age: 10
Number of Players:
2
ag.gameitem.publisher:
Shire Publications
Designers:
Arthur Taylor
Artists:
Unknown
Mechanics:
Unknown
Beschreibung
Basic war-game rules on different topics:
English civil war
Marlborough's Wars
Napoleonic Warfare
American Civil War
Mechanized Warfare
18th century naval Warfare
Modern Naval Warfare
Air warfare 1914-1918
Diceless rules thus movement, morale and combat results are predictable. Morale effects are mostly dependent on casualties taken and when challenged, certain reactions will occur. A low-morale unit that has taken a fair number of casualties that is charged by double their number will always retreat, for example.
Basic war-game rules on different topics:
English civil war
Marlborough's Wars
Napoleonic Warfare
American Civil War
Mechanized Warfare
18th century naval Warfare
Modern Naval Warfare
Air warfare 1914-1918
Diceless rules thus movement, morale and combat results are predictable. Morale effects are mostly dependent on casualties taken and when challenged, certain reactions will occur. A low-morale unit that has taken a fair number of casualties that is charged by double their number will always retreat, for example.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-03 12:17:00.314