Swamp Monsters TCG (2024)

ag.gameitem.AGID:
Spielzeit: 180
Mindestalter: 17
Spieleranzahl:
2 - 6
ag.gameitem.publisher:
Falcon Trading Cards, LLC
Spiel-Designer:
Unbekannt
Künstler:
Unbekannt
Mechaniken:
Deck, Bag, and Pool Building
Beschreibung
Swamp Monsters TCG is a satirical and strategic trading card game that humorously parodies contemporary political and cultural ideologies. Players select from six pre-established factions, each embodying exaggerated caricatures of real-world political personas: Est-Left, Est-Right, MIGA, Libertarian, Leftist, and Alt-Right. Set in a swampy political landscape, players choose a Champion, deploy Heroes, Operatives, Traps, and more in their swamp to strategically engage opponents. The game’s turn-based structure involves resource management, card deployment, and attacks, with the objective of diminishing opponents’ Champion Political Power (PP). “Swamp Monsters TCG” offers players a unique blend of strategic decision-making and humorous satire, inviting them to navigate a hilarious political arena while strategizing to achieve victory.
In a multi-dimensional universe a rift has opened between the Earth and Mars. From the other side of the Rift, humans of Earth are being manipulated by beings from the planet Devora. Devora has been at war for hundreds of years, and a few beings have learned powerful abilities that allow them to absorb energy from the rift between our world and theirs to gain amazing new powers. This metaphysical energy eminates from humans under great distress, and Devorans have learned they can increase this energy by telepathically connecting to humans to cause chaos on Earth.
This game is a 2-6 player deck building strategy card game, where players compete to be the "last man standing" in a turn base trading card game. To begin, players place a pre-selected Champion card this card is the leader of their deck. After turn order is determined, players take turn moving through the 5 phases of their turn(Draw,Resource,Deployment,Action, and End Turn). Players aim is to deploy Trap, Utility, Event,and Capitol cards to gain a tactical advantage. Persona cards (Heroes and Operatives) are used to defend their Champion and attack enemy Champions. This TCG utilized a three resource system (morale, influence, and crumbling fiat currency) to pay for deploying Persona cards, using abilities, or amplifying card actions. In a world twisted by chaos fight for control to regain balance for all mankind.
—description from the publisher
Swamp Monsters TCG is a satirical and strategic trading card game that humorously parodies contemporary political and cultural ideologies. Players select from six pre-established factions, each embodying exaggerated caricatures of real-world political personas: Est-Left, Est-Right, MIGA, Libertarian, Leftist, and Alt-Right. Set in a swampy political landscape, players choose a Champion, deploy Heroes, Operatives, Traps, and more in their swamp to strategically engage opponents. The game’s turn-based structure involves resource management, card deployment, and attacks, with the objective of diminishing opponents’ Champion Political Power (PP). “Swamp Monsters TCG” offers players a unique blend of strategic decision-making and humorous satire, inviting them to navigate a hilarious political arena while strategizing to achieve victory.
In a multi-dimensional universe a rift has opened between the Earth and Mars. From the other side of the Rift, humans of Earth are being manipulated by beings from the planet Devora. Devora has been at war for hundreds of years, and a few beings have learned powerful abilities that allow them to absorb energy from the rift between our world and theirs to gain amazing new powers. This metaphysical energy eminates from humans under great distress, and Devorans have learned they can increase this energy by telepathically connecting to humans to cause chaos on Earth.
This game is a 2-6 player deck building strategy card game, where players compete to be the "last man standing" in a turn base trading card game. To begin, players place a pre-selected Champion card this card is the leader of their deck. After turn order is determined, players take turn moving through the 5 phases of their turn(Draw,Resource,Deployment,Action, and End Turn). Players aim is to deploy Trap, Utility, Event,and Capitol cards to gain a tactical advantage. Persona cards (Heroes and Operatives) are used to defend their Champion and attack enemy Champions. This TCG utilized a three resource system (morale, influence, and crumbling fiat currency) to pay for deploying Persona cards, using abilities, or amplifying card actions. In a world twisted by chaos fight for control to regain balance for all mankind.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-04 08:47:30.09