Da ist der Wurm drin (2011)
Speeltijd: 20
Min. Leeftijd: 4
Spelers: 2 - 4
Uitgever: Lifestyle Boardgames Ltd, Competo / Marektoy, Gigamic, Zoch Verlag, Simba Toys
Ontwerpers: Carmen Kleinert
Kunstenaars: Heidemarie Rüttinger, Carmen Kleinert
Mechanismen: Dice Rolling, Betting and Bluffing
Min. Leeftijd: 4
Spelers: 2 - 4
Uitgever: Lifestyle Boardgames Ltd, Competo / Marektoy, Gigamic, Zoch Verlag, Simba Toys
Ontwerpers: Carmen Kleinert
Kunstenaars: Heidemarie Rüttinger, Carmen Kleinert
Mechanismen: Dice Rolling, Betting and Bluffing
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In the dice game Da ist der Wurm drin, players want to be the first to have their worm poke its head out of the compost heap at the end of the garden.
To set up the game board, attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it, while the second slot has a row of strawberries. Each player chooses a color, and places the worm head of that color in the appropriate track on the game board.
On a turn, a player rolls the die, then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn, a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other, then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong, and you discard your tile.)
The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game, players can keep their worms going until one stretches its head off the edge of the larger game board.
To set up the game board, attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it, while the second slot has a row of strawberries. Each player chooses a color, and places the worm head of that color in the appropriate track on the game board.
On a turn, a player rolls the die, then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn, a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other, then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong, and you discard your tile.)
The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game, players can keep their worms going until one stretches its head off the edge of the larger game board.
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Het spel werd ook onder deze namen uitgebracht:
La corsa dei lombrichi ,
Mato Mato ,
Gnaj robaczku! ,
Червячки-огородники ,
Da ist der Wurm drin ,
Le Rallye des Vers de Terre
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ag.gameitem.lastUpdated: 2025-04-30 07:06:47.6