Da ist der Wurm drin (2011)
Tempo de Jogo: 20
Idade Mín.: 4
Jogadores: 2 - 4
Editora: Competo / Marektoy, Zoch Verlag, Simba Toys, Lifestyle Boardgames Ltd, Gigamic
Designers: Carmen Kleinert
Artistas: Heidemarie Rüttinger, Carmen Kleinert
Mecânicas: Betting and Bluffing, Dice Rolling
Idade Mín.: 4
Jogadores: 2 - 4
Editora: Competo / Marektoy, Zoch Verlag, Simba Toys, Lifestyle Boardgames Ltd, Gigamic
Designers: Carmen Kleinert
Artistas: Heidemarie Rüttinger, Carmen Kleinert
Mecânicas: Betting and Bluffing, Dice Rolling
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In the dice game Da ist der Wurm drin, players want to be the first to have their worm poke its head out of the compost heap at the end of the garden.
To set up the game board, attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it, while the second slot has a row of strawberries. Each player chooses a color, and places the worm head of that color in the appropriate track on the game board.
On a turn, a player rolls the die, then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn, a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other, then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong, and you discard your tile.)
The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game, players can keep their worms going until one stretches its head off the edge of the larger game board.
To set up the game board, attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it, while the second slot has a row of strawberries. Each player chooses a color, and places the worm head of that color in the appropriate track on the game board.
On a turn, a player rolls the die, then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn, a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other, then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong, and you discard your tile.)
The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game, players can keep their worms going until one stretches its head off the edge of the larger game board.
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O jogo também foi publicado com estes nomes:
Червячки-огородники ,
La corsa dei lombrichi ,
Da ist der Wurm drin ,
Gnaj robaczku! ,
Le Rallye des Vers de Terre ,
Mato Mato
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ag.gameitem.lastUpdated: 2025-04-30 07:06:47.6