Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 (1980)
Tempo de Jogo: 90
Idade Mín.: 12
Jogadores: 2 - 4
Editora: Yaquinto
Designers: Michael J. Matheny
Artistas: Rodger B. MacGowan
Mecânicas: Grid Movement, Hexagon Grid, Line of Sight, Dice Rolling, Secret Unit Deployment, Scenario / Mission / Campaign Game, Simulation
Idade Mín.: 12
Jogadores: 2 - 4
Editora: Yaquinto
Designers: Michael J. Matheny
Artistas: Rodger B. MacGowan
Mecânicas: Grid Movement, Hexagon Grid, Line of Sight, Dice Rolling, Secret Unit Deployment, Scenario / Mission / Campaign Game, Simulation
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Beachhead is a squad-level Pacific theater wargame. Each hex is 25 yards, each counter represents 1 squad (~10 men), 1 heavy weapons team (~5 men), or 1 tank, bunker, emplacement or gun. One turn represents 10 minutes of time.
The game is divided into basic and optional rules. The basic rules cover the basics of movement and direct and indirect fire. The optional rules include rules for bombardments, close combat, smoke, Japanese reinforcements, and air strikes.
Two scenarios are included:
Banzai!!! A counter-attack after the American Marines have landed.
The Opposed Landing A Marine landing on a heavily-defended beach.
This game shares similar scale and mechanics to Commando Actions: A Game of Tactical Level Combat in World War II.
The game is divided into basic and optional rules. The basic rules cover the basics of movement and direct and indirect fire. The optional rules include rules for bombardments, close combat, smoke, Japanese reinforcements, and air strikes.
Two scenarios are included:
Banzai!!! A counter-attack after the American Marines have landed.
The Opposed Landing A Marine landing on a heavily-defended beach.
This game shares similar scale and mechanics to Commando Actions: A Game of Tactical Level Combat in World War II.
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Beachhead: A Game of Island Invasions in the South Pacific 1942-1944
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ag.gameitem.lastUpdated: 2025-05-04 18:26:50.107