Principles of War: 18th Century – Warfare in the Age of Reason (2001)
Speeltijd: 0
Min. Leeftijd: 12
Spelers: 2
Uitgever: (Self-Published)
Ontwerpers: Tom Penn
Kunstenaars: Onbekend
Mechanismen: Simulation, Action Points
Min. Leeftijd: 12
Spelers: 2
Uitgever: (Self-Published)
Ontwerpers: Tom Penn
Kunstenaars: Onbekend
Mechanismen: Simulation, Action Points
Beschrijving Tonen Opmerkingen Tonen Prijstrend
These are the revised 18th Century Lists and Rules. The rules have army list for these five periods:
• Louis XIV 1660 – 1740,
• Frederick the Great 1740 –1790,
• British Isles 1660 - 1796,
• Americas 1760 -1813
• India and the East 1660 - 1805
The rules have a simple mechanism emphasizing officers' command and control. This is to represent the problems of commanding troops in battle which confronted generals, rather than how many casualties each unit was taking at each stage of the battle. These rules have been designed for large scale conflicts with each unit representing a regiment or brigade.
• Louis XIV 1660 – 1740,
• Frederick the Great 1740 –1790,
• British Isles 1660 - 1796,
• Americas 1760 -1813
• India and the East 1660 - 1805
The rules have a simple mechanism emphasizing officers' command and control. This is to represent the problems of commanding troops in battle which confronted generals, rather than how many casualties each unit was taking at each stage of the battle. These rules have been designed for large scale conflicts with each unit representing a regiment or brigade.
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Principles of War: 18th Century – Warfare in the Age of Reason
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ag.gameitem.lastUpdated: 2025-05-01 01:37:00.893