Cutthroat Caverns (2007)

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ag.gameitem.AGID:
Playtime: 90
Min. Age: 12
Number of Players: 3 - 6
ag.gameitem.publisher: Smirk & Dagger Games, IELLO
Designers: Curt Covert
Artists: Adam Vehige, Henri Härkönen, Justin Brunetto, Ian Field-Richards, Mark Jernstrom, Curt Covert, Paul Adam, Chad Savage, Morgan Rashand, Steve Messenger, Noel Hill, Mats Holmgren, Loïc Muzy, Tim Wollweber, Bruno Krippahl, Eric R. Martin, William Teo
Mechanics: Take That, Hand Management, Semi-Cooperative Game, Simultaneous Action Selection, Kill Steal, Player Elimination
Beschreibung
"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.

Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495