Good: the Battle (2010)

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ag.gameitem.AGID:
Playtime: 60
Min. Age: 8
Number of Players: 2 - 10
ag.gameitem.publisher: Project Good
Designers: Alex Mortimer, Alex Munson, Ryan Furlong
Artists: Ryan Furlong, Alex Munson, Alex Mortimer
Mechanics: Variable Player Powers, Dice Rolling, Action Points
Beschreibung
"It's War!! ...but in a nice way."

Good: the Battle is a miniatures based combat skirmish game, in which you take the role of a character or characters and attempt to defeat your opponents by doing good and inflicting bad upon them. The core game, designed by us at Project Good is the game of Good: the Battle. The uniqueness of Good: The Battle is it's ability to use any genre, any miniatures, anywhere, anything else...? Yes there is, but it's all Good...

Unlike the heavily stat-based games that you see everywhere nowadays, Good: the battle turns these statistics into two basic attributes; Good and bad. Obviously the better you are at things (shooting, close combat, healing, etc.) the longer you will survive in this world, but everyone has a limit of how much Good they can do. Nasty things like damage, curses, etc can only be described as Bad things, but sometimes a bit of bad is exactly what is needed.

There are thousands, probably hundreds of thousands, of character miniature manufacturers out there; and every single one of these can be used in Good: the Battle - regardless of scale, setting, period, race, etc. Good: the Battle uses the actual miniature to give you benefits in the game. For example; a miniature equipped with swords will be better in close combat, than somebody with none. A miniature carrying a rocket launcher will obviously do more damage if it shoots you in the head. Huge dragons will have more hit points, and mice will have less. But this doesn't mean a one-armed dwarf mute who's only weapon is a bag full of dead hamsters won't be able to put up a fight...

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ag.gameitem.lastUpdated: 2025-04-29 12:34:30.579