Shaolin Chess (2019)

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ag.gameitem.AGID:
Playtime: 120
Min. Age: 10
Number of Players: 2 - 6
ag.gameitem.publisher: (Self-Published)
Designers: Sean Allen Mitchell
Artists: Sean Allen Mitchell
Mechanics: Static Capture, Grid Movement, Semi-Cooperative Game, Pattern Movement, Score-and-Reset Game, Turn Order: Progressive, End Game Bonuses, Team-Based Game
Beschreibung
Shaolin Chess theme is a fantasy style, shaolin mortal combat. It combines some design aspects of Chinese Checkers with the moveset mechanics of Chess. The pieces representing some of the 5 most iconic Shaolin Styles: The Tiger, The Dragon, The Crane, The Snake and The Monkey.

Game play - Designed around an arena, up to 6 players compete in various (5) game modes for the title of Grand Master. Each player is given a set of "5 guard" pieces representing the styles. You must battle your way to victory in a blood bath of a game.

Goal of the game - To exercise a sense of strategy and understanding of others by building small inclusive communities.

Game modes - There are (5) different game modes. Each game mode can be made into a team match except for "Duel".

Duel - a game mode that resembles chess more than anything. You must capture your opponent's Grand Master piece. Accommodates between 2-3 players.

BloodBath - Last man standing wins.
Accommodates up to 6 players.

Dojo - Capture the flag like game, where your pieces must infiltrate an opponent's home base by reaching the furthest point in their dojo.
Accommodates up to 6 players.

Siege - An attacking Vs. Defender game, where an offensive team must capture all defending home bases, and the defending team must keep their bases safe.
Accommodates up to 6 players.

Enlightenment - A king of the hill type game, where players must race to the middle of the board, capture the grand master piece and keep control of the GM long enough to direct it back to their Dojos goal.

—description from the designer

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ag.gameitem.lastUpdated: 2025-05-04 03:18:29.004