Wizard Buddies (2023)
Speeltijd: 30
Min. Leeftijd: 0
Spelers: 2 - 5
Uitgever: Pretend Monkey Games
Ontwerpers: Josh Kimball
Kunstenaars: Josh Kimball
Mechanismen: Action Points
Min. Leeftijd: 0
Spelers: 2 - 5
Uitgever: Pretend Monkey Games
Ontwerpers: Josh Kimball
Kunstenaars: Josh Kimball
Mechanismen: Action Points
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Wizard Buddies is a 3-5 player card game centered around spell casting, using magical items, and gathering wizards along the way. You must keep your wits about you and your lexicon handy if you are going to overcome your opponents to become the wisest wizard of them all... or at least the one with the most Wizard Buddies!
In Wizard Buddies, each player plays as one of five Schools of Magic: Abjuration, Divination, Evocation, Necromancy, or Transmutation. On a turn, a player has three Action Points to spend. They can draw cards or play Spell Cards, Item Cards, or Wizard Cards, each at varying costs of Action Points. For example, Spell Cards and Item Cards cost one Action Point, but playing a Spell Card that aligns with your School of Magic won't cost you any. Similarly, playing a Wizard Card costs two Action Points. This is a hefty price to pay, but having the right combination of Wizard Cards in your play area is the key to winning. The game ends when a player has all five Schools of Magic accounted for in their play area OR three Wizard Cards from the same School of Magic in their play area that matches their own School. Magic can quickly spiral out of control, so be strategic in your card management and effective in your spell-casting!
—description from the designer
In Wizard Buddies, each player plays as one of five Schools of Magic: Abjuration, Divination, Evocation, Necromancy, or Transmutation. On a turn, a player has three Action Points to spend. They can draw cards or play Spell Cards, Item Cards, or Wizard Cards, each at varying costs of Action Points. For example, Spell Cards and Item Cards cost one Action Point, but playing a Spell Card that aligns with your School of Magic won't cost you any. Similarly, playing a Wizard Card costs two Action Points. This is a hefty price to pay, but having the right combination of Wizard Cards in your play area is the key to winning. The game ends when a player has all five Schools of Magic accounted for in their play area OR three Wizard Cards from the same School of Magic in their play area that matches their own School. Magic can quickly spiral out of control, so be strategic in your card management and effective in your spell-casting!
—description from the designer
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Wizard Buddies
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ag.gameitem.lastUpdated: 2025-05-02 03:19:44.8