Laido (2024)

ag.gameitem.AGID:
Playtime: 120
Min. Age: 7
Number of Players:
2
ag.gameitem.publisher:
(Web published)
Designers:
Saïd Galdseid
Artists:
Unknown
Mechanics:
Connections
Beschreibung
Introduction:Laido (from Proto-Germanic: Laidō, meaning "way, path") is a board game for two players: Black and White. It is played on the intersections (points) of an initially empty hexagonal board with triangles. The recommended size is 9 points per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of stones in their own color.
This game is based on Vadus.
Definitions:
The connection part of a group is a minimally connected subgroup that contains two edge stones. If the group does not contain two edge stones, its connection part is empty.
The surplus part of a group is the stones that are not in its connection part. This part can also be empty.
The value of a group is the difference between (i) the number of stones in its connection part and (ii) the number of stones in its surplus part (the first minus the second).
Turns:Black plays first, then turns alternate. On your turn, do exactly one of these actions:
Place a stone of your color on an empty point.
Pass your turn.
End of the game:The game ends when both players pass their turns consecutively and the player with the highest value group wins; in case of a tie, their second highest value groups are compared, and so on, until reaching a pair with different values. If there is still a tie after comparing all groups, the winner is determined by an extra half-point for the player who passed their turn first.
To ensure fairness, before the game starts, the first player places a black stone on an empty point and the second player chooses a side. This balancing method is called the pie rule.
—description from the designer
Introduction:Laido (from Proto-Germanic: Laidō, meaning "way, path") is a board game for two players: Black and White. It is played on the intersections (points) of an initially empty hexagonal board with triangles. The recommended size is 9 points per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of stones in their own color.
This game is based on Vadus.
Definitions:
The connection part of a group is a minimally connected subgroup that contains two edge stones. If the group does not contain two edge stones, its connection part is empty.
The surplus part of a group is the stones that are not in its connection part. This part can also be empty.
The value of a group is the difference between (i) the number of stones in its connection part and (ii) the number of stones in its surplus part (the first minus the second).
Turns:Black plays first, then turns alternate. On your turn, do exactly one of these actions:
Place a stone of your color on an empty point.
Pass your turn.
End of the game:The game ends when both players pass their turns consecutively and the player with the highest value group wins; in case of a tie, their second highest value groups are compared, and so on, until reaching a pair with different values. If there is still a tie after comparing all groups, the winner is determined by an extra half-point for the player who passed their turn first.
To ensure fairness, before the game starts, the first player places a black stone on an empty point and the second player chooses a side. This balancing method is called the pie rule.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-29 01:32:49.826