HATTORI (2017)
ag.gameitem.AGID:
Playtime: 30
Min. Age: 6
Number of Players:
2
ag.gameitem.publisher:
KogeKogeDo
Designers:
Takahiro Amioka
Artists:
Unknown
Mechanics:
Player Elimination,
Grid Movement,
Square Grid
Beschreibung
HATTORI is a two player abstract game from Japan. Players move their pieces alternately orthogonally or diagonally. The winner is the first player to bring three of the neutral pieces home or capture three of their opponent's pieces.
The game is played on a small 5x5 grid. One player has five black tiles, the other has five white tiles, and there are five small green tiles which are neutral.
In opposite corners of the board is a section of three squares, which is each player's base. They start with three pieces in the base and with two adjacent outside. The green tiles are laid diagonally across the board between the bases.
The player's goal is to either bring three of the green tiles onto their own pieces and inside their base, or to eliminate three of their opponent's pieces (thus making it impossible to satisfy the first win condition).
The player pieces move in the direction of the piece's corners. A piece that is turned 45 degrees to the grid therefore moves left or right or up or down the grid, as a Rook in Chess does. A piece aligned to the grid will move diagonally across the grid, as a Bishop in Chess does. A piece can move as far as the player wishes but not through another piece including the neutral tiles.
On their turn, a player can Move, or Throw, or Wait. Whatever the player does, the piece used must be turned 45 degrees at the end of the action (which the publisher reminds us is easy to forget).
When a player moves, they can end their move on a green tile, and place it on their tile.
If a player's tile is empty, and an opponent's tile has a green piece, the player can move their tile onto the opponent's, taking the green tile and eliminating the opponent's piece. This opens up the possibility of tit-for-tat moves, immediately losing a tile. However, pieces inside a player's base are immune from attack.
Instead of moving a tile, a player can Throw a green tile from one piece to another of their own empty pieces. The throw has to be in the tile's orientation, after which it is turned.
Finally, a player can Wait, by simply choosing a tile of their own and turning it 45 degrees. Simply passing is not allowed.
The game was produced in a small tube, with the rules sheet also showing the grid board.
user summary
HATTORI is a two player abstract game from Japan. Players move their pieces alternately orthogonally or diagonally. The winner is the first player to bring three of the neutral pieces home or capture three of their opponent's pieces.
The game is played on a small 5x5 grid. One player has five black tiles, the other has five white tiles, and there are five small green tiles which are neutral.
In opposite corners of the board is a section of three squares, which is each player's base. They start with three pieces in the base and with two adjacent outside. The green tiles are laid diagonally across the board between the bases.
The player's goal is to either bring three of the green tiles onto their own pieces and inside their base, or to eliminate three of their opponent's pieces (thus making it impossible to satisfy the first win condition).
The player pieces move in the direction of the piece's corners. A piece that is turned 45 degrees to the grid therefore moves left or right or up or down the grid, as a Rook in Chess does. A piece aligned to the grid will move diagonally across the grid, as a Bishop in Chess does. A piece can move as far as the player wishes but not through another piece including the neutral tiles.
On their turn, a player can Move, or Throw, or Wait. Whatever the player does, the piece used must be turned 45 degrees at the end of the action (which the publisher reminds us is easy to forget).
When a player moves, they can end their move on a green tile, and place it on their tile.
If a player's tile is empty, and an opponent's tile has a green piece, the player can move their tile onto the opponent's, taking the green tile and eliminating the opponent's piece. This opens up the possibility of tit-for-tat moves, immediately losing a tile. However, pieces inside a player's base are immune from attack.
Instead of moving a tile, a player can Throw a green tile from one piece to another of their own empty pieces. The throw has to be in the tile's orientation, after which it is turned.
Finally, a player can Wait, by simply choosing a tile of their own and turning it 45 degrees. Simply passing is not allowed.
The game was produced in a small tube, with the rules sheet also showing the grid board.
user summary
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-01 00:26:53.029