Ярость Викингов (Viking Fury) (2011)

ag.gameitem.AGID:
Spielzeit: 30
Mindestalter: 5
Spieleranzahl:
2
ag.gameitem.publisher:
Tehnolog
Spiel-Designer:
Unbekannt
Künstler:
Unbekannt
Mechaniken:
Dice Rolling,
Hexagon Grid
Beschreibung
From Tehnolog.ru:
Mini-games of the Europa series are a line of exciting board games with elements of strategy and magnificent figures of warriors. The theme of the games touches on the most important events in the history of Europe, and the figures correspond to historical eras.
From Tesera.ru:
General, your armies are ready for battle! Lead them through fields, forests, and mountains, conquer villages, and use the help of the local population wisely. Correct calculation and a little luck will lead you to the desired victory!
A mini-strategy game with miniature warriors for two players that will help you and your child develop strategic skills. Fight on the side of the Crusaders or the Russians to defeat the opponent's army and conquer the enemy castle, leaving the enemies out of work!
User:
Europe: the minigame series, is a selection of five games that are designed to be played by those as young as age 5, and in 10-30 minutes.
They deal with different historical subjects. The five are:
1. Crusades
2. Viking Fury
3. The Last Legion
4. Russian Valor
5. Knight Battles
Each set comes with:
-4 figures
-10 tokens
-1 game board
-1 die
-set of rules
The rules consist of four pages and have a very low complexity level.
The armies are plastic figures, and there are different varieties depending on the game being played. Figures include Barbarians, Romans, Vikings, Knights, Novgorodians, and Crusaders, each set having 4 poses and different strength for the game. It has not been determined if every game in the series has the same figure poses, so in this sense there may be some collectability with these games.
The goal of the game is to take over the player's capital. To do this they maneuver their forces and attacker each other.
Movement begins with a player rolling a die to determine the weather for the turn. On a clear day armies may move 2 hexes and on a rainy day they may move 1 hex.
Combat is determined by the attacker rolling a die and adding the strength of any tokens. This is compared against the defensive value of the targeted army for the result.
From Tehnolog.ru:
Mini-games of the Europa series are a line of exciting board games with elements of strategy and magnificent figures of warriors. The theme of the games touches on the most important events in the history of Europe, and the figures correspond to historical eras.
From Tesera.ru:
General, your armies are ready for battle! Lead them through fields, forests, and mountains, conquer villages, and use the help of the local population wisely. Correct calculation and a little luck will lead you to the desired victory!
A mini-strategy game with miniature warriors for two players that will help you and your child develop strategic skills. Fight on the side of the Crusaders or the Russians to defeat the opponent's army and conquer the enemy castle, leaving the enemies out of work!
User:
Europe: the minigame series, is a selection of five games that are designed to be played by those as young as age 5, and in 10-30 minutes.
They deal with different historical subjects. The five are:
1. Crusades
2. Viking Fury
3. The Last Legion
4. Russian Valor
5. Knight Battles
Each set comes with:
-4 figures
-10 tokens
-1 game board
-1 die
-set of rules
The rules consist of four pages and have a very low complexity level.
The armies are plastic figures, and there are different varieties depending on the game being played. Figures include Barbarians, Romans, Vikings, Knights, Novgorodians, and Crusaders, each set having 4 poses and different strength for the game. It has not been determined if every game in the series has the same figure poses, so in this sense there may be some collectability with these games.
The goal of the game is to take over the player's capital. To do this they maneuver their forces and attacker each other.
Movement begins with a player rolling a die to determine the weather for the turn. On a clear day armies may move 2 hexes and on a rainy day they may move 1 hex.
Combat is determined by the attacker rolling a die and adding the strength of any tokens. This is compared against the defensive value of the targeted army for the result.
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ag.gameitem.lastUpdated: 2025-04-29 05:15:25.056