Wiz-War (Eighth Edition) (2012)

ag.gameitem.AGID:
Playtime: 60
Min. Age: 14
Number of Players:
2 - 4
ag.gameitem.publisher:
Edge Entertainment,
Wargames Club Publishing,
Heidelberger Spieleverlag,
Fantasy Flight Games,
Giochi Uniti
Designers:
Kevin Wilson,
Tom Jolly
Artists:
Peter Wocken,
Denis Medri,
Brian Schomburg,
Bob Renzas,
Dallas Mehlhoff,
Christophe Madura,
Philip Dickenson,
Gabe Rose,
Bill Hallier,
Ben Zweifel,
WiL Springer,
Javier Guzman
Mechanics:
Map Deformation,
Player Elimination,
Line of Sight,
Variable Set-up,
Pick-up and Deliver,
Interrupts,
Dice Rolling,
Hand Management,
Take That,
Modular Board,
Grid Movement,
Deck Construction
Beschreibung
In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.
Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.
—description from the publisher
In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.
Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-28 09:12:34.542