Wiz-War (Eighth Edition) (2012)

ag.gameitem.AGID:
Playtime: 60
Min. Age: 14
Number of Players:
2 - 4
ag.gameitem.publisher:
Fantasy Flight Games,
Edge Entertainment,
Heidelberger Spieleverlag,
Giochi Uniti,
Wargames Club Publishing
Designers:
Kevin Wilson,
Tom Jolly
Artists:
Brian Schomburg,
Bill Hallier,
Bob Renzas,
Philip Dickenson,
Gabe Rose,
Javier Guzman,
Dallas Mehlhoff,
Denis Medri,
WiL Springer,
Peter Wocken,
Christophe Madura,
Ben Zweifel
Mechanics:
Deck Construction,
Hand Management,
Dice Rolling,
Player Elimination,
Grid Movement,
Modular Board,
Pick-up and Deliver,
Variable Set-up,
Interrupts,
Take That,
Map Deformation,
Line of Sight
Beschreibung
In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.
Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.
—description from the publisher
In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.
Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-28 09:12:34.542