Fayre Winds & Foul Tides: A Fantastic Expansion for Galleys & Galleons (2016)

ag.gameitem.AGID:
Spielzeit: 120
Mindestalter: 10
Spieleranzahl:
2 - 8
ag.gameitem.publisher:
Ganesha Games
Spiel-Designer:
Nicholas Wright
Künstler:
Orestes "Orestix" Ermeides
Mechaniken:
Dice Rolling,
Push Your Luck
Beschreibung
Fayre Winds & Foul Tides is an expansion for Galleys & Galleons. Whether you have a panache for lacepulp, a fetish for High Fantasy, or just want to explore new historical periods, FWFT provides everything you need the bravely sail beyond the Seven Seas.
New special rules - FWFT introduces 51 new special rules to further customise your fleets, including traitorous captains, mutinous crews, indirect fire and ironclads.
New terrain - The seas just got more dangerous with a range of new terrain features including icebergs, volcanoes and assorted native islanders.
Advanced rules for flyers - Take the fight to the skies with advanced flying rules and new types of flyers, from da Vinci inspired ornithopters and lace-pulp airships, to dragons, gryphons and flying carpets.
Magic - The tides of magic cause additional waves on the tabletop with new rules for shipborne sorcerers and magical creatures. Seven schools of magic give a range of unique spells and other magical abilities with which to destroy your foes (and confound your friends).
—description from the publisher
Fayre Winds & Foul Tides is an expansion for Galleys & Galleons. Whether you have a panache for lacepulp, a fetish for High Fantasy, or just want to explore new historical periods, FWFT provides everything you need the bravely sail beyond the Seven Seas.
New special rules - FWFT introduces 51 new special rules to further customise your fleets, including traitorous captains, mutinous crews, indirect fire and ironclads.
New terrain - The seas just got more dangerous with a range of new terrain features including icebergs, volcanoes and assorted native islanders.
Advanced rules for flyers - Take the fight to the skies with advanced flying rules and new types of flyers, from da Vinci inspired ornithopters and lace-pulp airships, to dragons, gryphons and flying carpets.
Magic - The tides of magic cause additional waves on the tabletop with new rules for shipborne sorcerers and magical creatures. Seven schools of magic give a range of unique spells and other magical abilities with which to destroy your foes (and confound your friends).
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-01 04:55:09.264