Dicebound Heroes: A roll & write adventure (2024)
Tempo di Gioco: 60
Età Min.: 12
Giocatori: 1 - 4
Editore: (Web published)
Designer: Roman Solar
Artisti: Sconosciuto
Meccaniche: Line of Sight, Paper-and-Pencil, Semi-Cooperative Game, Solo / Solitaire Game, Square Grid, Race, Team-Based Game, Grid Movement, Dice Rolling, Variable Player Powers
Età Min.: 12
Giocatori: 1 - 4
Editore: (Web published)
Designer: Roman Solar
Artisti: Sconosciuto
Meccaniche: Line of Sight, Paper-and-Pencil, Semi-Cooperative Game, Solo / Solitaire Game, Square Grid, Race, Team-Based Game, Grid Movement, Dice Rolling, Variable Player Powers
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One-page dungeon crawler is a print&play, roll&write, puzzle, exploration, and role-playing game.
Each turn, players will roll 3 d6 dice, and results will determine heroes movement, magical color, and creatures growth. Players will have to decide which die results go where. Players will spend time exploring maps, collecting treasures, equipping weapons to their characters, and even using collected diamonds to socket them for magical bonuses to their attributes.
Brave heroes have only 24 hours to explore the dungeon. Mission is to eliminate evil and collect treasure for ultimate glory and fame. They have to be very careful; each decision is crucial. Monks will seal the entrance after 24 hours. Heroes must be quick, or they could remain stuck there forever.
More time they spent exploring, more treasures, and more items they found, but closer they are to the end game. Its game of balance and decision-making. Don't be greedy. And of course, heroes cannot visit the same location within the dungeon twice! Evil is lurking and waiting for heroes to make mistakes. They must be quick.
The task was not one to be taken lightly; the goal was not merely to claim the riches hidden within but to cleanse the dungeon of its dark presence. If the heroes failed, the forces of evil would expand, their grotesque forms ultimately breaking free into the world above.
Each turn, players will roll 3 d6 dice, and results will determine heroes movement, magical color, and creatures growth. Players will have to decide which die results go where. Players will spend time exploring maps, collecting treasures, equipping weapons to their characters, and even using collected diamonds to socket them for magical bonuses to their attributes.
Brave heroes have only 24 hours to explore the dungeon. Mission is to eliminate evil and collect treasure for ultimate glory and fame. They have to be very careful; each decision is crucial. Monks will seal the entrance after 24 hours. Heroes must be quick, or they could remain stuck there forever.
More time they spent exploring, more treasures, and more items they found, but closer they are to the end game. Its game of balance and decision-making. Don't be greedy. And of course, heroes cannot visit the same location within the dungeon twice! Evil is lurking and waiting for heroes to make mistakes. They must be quick.
The task was not one to be taken lightly; the goal was not merely to claim the riches hidden within but to cleanse the dungeon of its dark presence. If the heroes failed, the forces of evil would expand, their grotesque forms ultimately breaking free into the world above.
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Dicebound Heroes: A roll & write adventure
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ag.gameitem.lastUpdated: 2025-04-27 22:10:59.904