Regicida (2020)
Temps de jeu: 20
Age min.: 14
Joueurs: 1 - 6
Editeur: (Self-Published)
Concepteurs: Roberto Pinheiro
Artistes: Lavinia Underbougth
Mécaniques: Voting, Area Majority / Influence, Pieces as Map, Solo / Solitaire Game, Deduction, Tile Placement, Square Grid, Finale Ending, Hidden Roles
Age min.: 14
Joueurs: 1 - 6
Editeur: (Self-Published)
Concepteurs: Roberto Pinheiro
Artistes: Lavinia Underbougth
Mécaniques: Voting, Area Majority / Influence, Pieces as Map, Solo / Solitaire Game, Deduction, Tile Placement, Square Grid, Finale Ending, Hidden Roles
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In Regicida (Kingslayer), each player secretly represents a House and tries to position his allies without raising suspicious.
The Objective of the game could be: position your Allies in the center of the board, in the border of the board, forming the largest cluster as possible or have the most allies afar from each other. Only one is chosen during the Setup.
The game is divided in four phases, performed in the following order: Expansion, Intrigue, Coronation, and Assassination. During the Expansion Phase the players place Ally Tiles to create a 6x6 grid. During the Intrigue Phase, the players can swap positions of Ally Tiles to enhance the position of their Allies. In the Coronation Phase the Houses gain points, according to the Objective, and the Ruling House is the House with the most points. Then, in the Assassination Phase, the players votes to eliminate the player who they think owns the Regent House.
The game ends right after the Assassination Phase and the winner is the player that represents the Ruling House, in case the assassination failed; or the player that represents the House with most points among the assassins.
—description from the designer
The Objective of the game could be: position your Allies in the center of the board, in the border of the board, forming the largest cluster as possible or have the most allies afar from each other. Only one is chosen during the Setup.
The game is divided in four phases, performed in the following order: Expansion, Intrigue, Coronation, and Assassination. During the Expansion Phase the players place Ally Tiles to create a 6x6 grid. During the Intrigue Phase, the players can swap positions of Ally Tiles to enhance the position of their Allies. In the Coronation Phase the Houses gain points, according to the Objective, and the Ruling House is the House with the most points. Then, in the Assassination Phase, the players votes to eliminate the player who they think owns the Regent House.
The game ends right after the Assassination Phase and the winner is the player that represents the Ruling House, in case the assassination failed; or the player that represents the House with most points among the assassins.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-28 14:52:50.183