Rette sich, wer kann! (1983)
Czas gry: 20
Min. wiek: 5
Gracze: 2 - 4
Wydawca: Joker, Otto Maier Verlag
Projektanci: Wolfgang Kramer
Artyści: R. Albrecht, Peyo
Mechaniki: Area Movement, Roll / Spin and Move, Player Elimination, Dice Rolling
Min. wiek: 5
Gracze: 2 - 4
Wydawca: Joker, Otto Maier Verlag
Projektanci: Wolfgang Kramer
Artyści: R. Albrecht, Peyo
Mechaniki: Area Movement, Roll / Spin and Move, Player Elimination, Dice Rolling
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Each player gets two smurfs and places them somewhere on the circular boards. The player rolls the dice and move one of their smurfs.
Once Gargamel (the bad guy from the cartoon) shows up, the smurfs must get into a house as quickly as possible and lock themselves into it.
The trick is, a house can hold only one smurf and there is always one house less than there are smurfs left. The poor smurf who couldn't find a house is taken out of the game.
Winner is the last player to have at least one smurf.
The game feels like "musical chair" on a board.
Once Gargamel (the bad guy from the cartoon) shows up, the smurfs must get into a house as quickly as possible and lock themselves into it.
The trick is, a house can hold only one smurf and there is always one house less than there are smurfs left. The poor smurf who couldn't find a house is taken out of the game.
Winner is the last player to have at least one smurf.
The game feels like "musical chair" on a board.
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Gra została również wydana pod następującymi nazwami:
Smurfjakten ,
Rette sich, wer kann! ,
Lauf Petzi lauf! ,
Redden, wie zich redden kan! ,
Rasmus Nalle ,
Le défi des Schtroumpfs ,
Rasmus Klump
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ag.gameitem.lastUpdated: 2025-04-29 00:20:15.052