Rette sich, wer kann! (1983)
Speeltijd: 20
Min. Leeftijd: 5
Spelers: 2 - 4
Uitgever: Joker, Otto Maier Verlag
Ontwerpers: Wolfgang Kramer
Kunstenaars: R. Albrecht, Peyo
Mechanismen: Area Movement, Roll / Spin and Move, Player Elimination, Dice Rolling
Min. Leeftijd: 5
Spelers: 2 - 4
Uitgever: Joker, Otto Maier Verlag
Ontwerpers: Wolfgang Kramer
Kunstenaars: R. Albrecht, Peyo
Mechanismen: Area Movement, Roll / Spin and Move, Player Elimination, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Each player gets two smurfs and places them somewhere on the circular boards. The player rolls the dice and move one of their smurfs.
Once Gargamel (the bad guy from the cartoon) shows up, the smurfs must get into a house as quickly as possible and lock themselves into it.
The trick is, a house can hold only one smurf and there is always one house less than there are smurfs left. The poor smurf who couldn't find a house is taken out of the game.
Winner is the last player to have at least one smurf.
The game feels like "musical chair" on a board.
Once Gargamel (the bad guy from the cartoon) shows up, the smurfs must get into a house as quickly as possible and lock themselves into it.
The trick is, a house can hold only one smurf and there is always one house less than there are smurfs left. The poor smurf who couldn't find a house is taken out of the game.
Winner is the last player to have at least one smurf.
The game feels like "musical chair" on a board.
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Het spel werd ook onder deze namen uitgebracht:
Rasmus Nalle ,
Rasmus Klump ,
Lauf Petzi lauf! ,
Redden, wie zich redden kan! ,
Le défi des Schtroumpfs ,
Rette sich, wer kann! ,
Smurfjakten
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ag.gameitem.lastUpdated: 2025-04-29 00:20:15.052