Ayrumã (2024)
Temps de jeu: 45
Age min.: 14
Joueurs: 2 - 4
Editeur: (Self-Published)
Concepteurs: Guilherme Targino
Artistes: Girresse Ribeiro
Mécaniques: Trick-taking
Age min.: 14
Joueurs: 2 - 4
Editeur: (Self-Published)
Concepteurs: Guilherme Targino
Artistes: Girresse Ribeiro
Mécaniques: Trick-taking
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Ayrumã is a trick-taking game with an astronomy theme from the native Brazilian people. Even ahead of the knowledge used by Europeans in the 17th century, the Tupinambá people used observation of the skies in their daily lives with a precision compatible with current scientific knowledge, such as the influence of the moon on the movement of the tide.
This inspired our game where each participant will take on the role of leader of a tribe, progressing in different aspects of their daily life, and thus earning victory points. After 3 lunar cycles, the chief of the tribe who best managed his tribe's knowledge is the winner of the match.
—description from the designer
This inspired our game where each participant will take on the role of leader of a tribe, progressing in different aspects of their daily life, and thus earning victory points. After 3 lunar cycles, the chief of the tribe who best managed his tribe's knowledge is the winner of the match.
—description from the designer
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Ayrumã
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ag.gameitem.lastUpdated: 2025-04-27 08:39:02.538