Casinopolis (2025)

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ag.gameitem.AGID:
Playtime: 20
Min. Age: 8
Number of Players: 1 - 4
ag.gameitem.publisher: Button Shy
Designers: Danny Devine, Steven Aramini, Paul Kluka
Artists: Unknown
Mechanics: Closed Drafting, Hand Management, Cooperative Game, Solo / Solitaire Game, Tile Placement, Layering
Beschreibung
Chimes, whistles, bells, and the clank of money changing hands: the joy of victory and the agony of defeat are on full display in the casino. Build up the strip with hot new betting parlors and turn this town into a proper gambler’s haven.

Casinopolis is a standalone entry in the Sprawlopolis line of games and plays similarly to the original with a few new twists. Place cards in an expanding map to create large groups of casinos, line up jackpot icons along roads, and balance scoring from three unique goals. You'll need a little luck and a whole lot of skill to maximize your winnings!

Casinopolis has 18 double-sided cards. One side shows the blocks that players use to expand their map, while the other side shows unique scoring conditions. Three of these are randomly dealt at the start of the game to establish the 1-, 2-, and 3-chip bets; the higher the bet, the more points that goal is worth at game's end.

Players take turns adding a single card to the map. Cards must be added in a horizontal alignment. They can be placed next to or overlapping a previously-placed card. Each card features four blocks split among the three casino colors. Adjacent blocks that share a color form larger casinos.

Blocks can include up to two roads on them. Each road costs points at game's end, though their impact can be lessened by connecting segments across multiple blocks to form a single road. The longest road at the end of play is the Strip, where the most important casinos can be found. Roads may also include one or more of the six lucky symbols, which can pay off substantially at the end if lined up properly.

Once all fifteen cards have been played, the game ends and points are scored. Players gain 1 point per block from the largest casino of each type that is adjacent to the Strip, then lose 1 point for each road. Each scoring goal is evaluated in order, with each instance of the condition adding 1, 2, or 3 points to the total based on the goal's placement at set-up. Next, jackpots are scored: For each run of three or more matching lucky symbols that are adjacent on a shared road, score 1 point per icon.

Finally, compare the total to the target number, that is, the sum of the three numbers listed on each goal card. Score higher than the target number to win the game!

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ag.gameitem.lastUpdated: 2025-05-01 08:38:51.693