Airland War: Modern Armor Miniatures Rules (2012)

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ag.gameitem.AGID:
Playtime: 90
Min. Age: 14
Number of Players: 2
ag.gameitem.publisher: (Self-Published)
Designers: Unknown
Artists: Unknown
Mechanics: Dice Rolling, Variable Phase Order, Simulation, Measurement Movement
Beschreibung
Airland War are wargame rules for modern armor, built on the framework established by Panzer War (needed).

Airland War is a set of game rules simulating modern warfare using 1/285 scale miniatures.

Since 1982, Airland Battle has comprised the US Army's basic doctrine concerning how to fight the next war. It recognizes the inherently three dimensions of nature of modern warfare. AirLand Battle conceives of a future battlefield nearly anywhere in the world on which the US Army must fight and win.

AirLand War includes rules covering weapons, troops, and vehicles used in most conflicts between 1948 and present. Helicopter and ground support aircraft are thoroughly integrated into play.

Like Panzer War you have a realistic fire game system. Even though 'fire combat' is considered a quantum of fire, you can still engage and destroy multiple targets in a single turn.

Sequence of Play

TACTICAL ORDERS PHASE
COMMUNICATIONS PHASE
MOVEMENT PHASE
Aircraft/Helicopter /Infantry First Movement Segment.
AFV Close-up / Unbutton Segment
AFV Full Movement Segment
AFV Half Movement Segment
AFV Shift Movement Segment
Aircraft /Helicopter/Infantry Second Movement Segment

SIGHTING PHASE (Primary)
COMBAT PHASE
Stationary Fire Segment
Shift Movement Fire / Old Artillery Segment
(Auto Sighting of First Firing Elements Seg.)
Half Movement Fire Segment
Full Movement Fire Segment
Close Assault / New Artillery Segment

SIGHTING FIRING ELEMENT PHASE (Final)
BATTLEFIELD MORALE PHASE
MISCELLANEOUS DETAILS PHASE


—description from the designer

Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-01 10:18:09.147