The Ultimate Card Game (2015)

ag.gameitem.AGID:
Playtime: 30
Min. Age: 10
Number of Players:
4 - 8
ag.gameitem.publisher:
(Self-Published)
Designers:
Unknown
Artists:
Unknown
Mechanics:
Open Drafting
Beschreibung
If you're into card games, ultimate, or yeti attacks this is the game for you. It's a perfect party game, 2 decks allow for 16 players.
Deal 5 cards to each player.
Flip over a goal card from the goal deck.
Players can choose from one of three card types:
Offence (O), Defence (D), and Game Changer (GC).
Having the highest O-Card on the board at the end of the round is the primary way to collect Goal cards.
D-cards allow players to steal O-cards of equal or lesser value.
GC-cards add some mayham to the round and include powerful effects.
The first player to reach 7 goals wins.
Once obtained, Goal cards are hidden in your hand so that opponents cannot easily sum up your total - trickery, deception, and subterfuge are encouraged.
Offense Cards : Dump, Scoober, Hammer Time, Pinpoint Huck, Jimmy Mickle, Brodie Smith
Defense Cards: Tall Grass, Tree-Fence, Hand-Block, Gale Force Winds, Jonathan Helton, Mark Lloyd
Game Changers : Wholesale, Bird Block, Mixed, Give and Go-al, Poach, Integrity Rule, Good Spirit, Empire Builder, Yeti Attack, Beau Kittredge (Dual Threat), Injury Sub, Timeout
Booster Cards: Buzzer Beater, Wiley Vet, Lockdown Defender, Callahan, Hospital Pass, Radicals Zone, Royal Crowd Surge, Double Team, Flow
If you're into card games, ultimate, or yeti attacks this is the game for you. It's a perfect party game, 2 decks allow for 16 players.
Deal 5 cards to each player.
Flip over a goal card from the goal deck.
Players can choose from one of three card types:
Offence (O), Defence (D), and Game Changer (GC).
Having the highest O-Card on the board at the end of the round is the primary way to collect Goal cards.
D-cards allow players to steal O-cards of equal or lesser value.
GC-cards add some mayham to the round and include powerful effects.
The first player to reach 7 goals wins.
Once obtained, Goal cards are hidden in your hand so that opponents cannot easily sum up your total - trickery, deception, and subterfuge are encouraged.
Offense Cards : Dump, Scoober, Hammer Time, Pinpoint Huck, Jimmy Mickle, Brodie Smith
Defense Cards: Tall Grass, Tree-Fence, Hand-Block, Gale Force Winds, Jonathan Helton, Mark Lloyd
Game Changers : Wholesale, Bird Block, Mixed, Give and Go-al, Poach, Integrity Rule, Good Spirit, Empire Builder, Yeti Attack, Beau Kittredge (Dual Threat), Injury Sub, Timeout
Booster Cards: Buzzer Beater, Wiley Vet, Lockdown Defender, Callahan, Hospital Pass, Radicals Zone, Royal Crowd Surge, Double Team, Flow
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-01 01:27:03.803