INTSA (2011)
ag.gameitem.AGID:
Playtime: 90
Min. Age: 0
Number of Players:
2
ag.gameitem.publisher:
(Web published)
Designers:
Ian Knights
Artists:
Unknown
Mechanics:
Dice Rolling
Beschreibung
International Terrorist Suppression Agency
In this game, you take control of either a force of INTSA Operatives, deployed covertly to infiltrate and destroy from within; a force of armed police and SAS to overtly break sieges with military force; a band of Russian Mafiya Gangsters, who supply the Lincolnists with weapons; or a group of Lincolnist rebels intent of a terror mission only they know of.
The characters
Each character has a number of values that show how good he is. They are:
• Movement (M) – used to make tests to jump obstacles, climb walls, etc.
• Accuracy factor (Ac) – used to determine the effectiveness of your shooting
• Armour factor (Ar) – used to reduce the effectiveness of enemy shooting
• Negotiation factor (N) – used to negotiate the surrender of enemy troops
• Technical factor (T) – used in tests to defuse bombs, hack computers, etc.
• Language factor (L) – used to understand foreign languages
They also have a variety of equipment depending on what type of character he is (more on this in the force selection lists – see the section entitled Force Selection).
Moving
Each character can normally move six inches if models are 20mm to 30mm in size, six centimetres if models are 15mm in size, or 12” if over 30mm in size (not recommended). For measurements, these rules will refer to ‘units’. One unit equates to 1cm in 15mm scale, 1” in 20-30mm scale, and 2” in +30mm scale.
International Terrorist Suppression Agency
In this game, you take control of either a force of INTSA Operatives, deployed covertly to infiltrate and destroy from within; a force of armed police and SAS to overtly break sieges with military force; a band of Russian Mafiya Gangsters, who supply the Lincolnists with weapons; or a group of Lincolnist rebels intent of a terror mission only they know of.
The characters
Each character has a number of values that show how good he is. They are:
• Movement (M) – used to make tests to jump obstacles, climb walls, etc.
• Accuracy factor (Ac) – used to determine the effectiveness of your shooting
• Armour factor (Ar) – used to reduce the effectiveness of enemy shooting
• Negotiation factor (N) – used to negotiate the surrender of enemy troops
• Technical factor (T) – used in tests to defuse bombs, hack computers, etc.
• Language factor (L) – used to understand foreign languages
They also have a variety of equipment depending on what type of character he is (more on this in the force selection lists – see the section entitled Force Selection).
Moving
Each character can normally move six inches if models are 20mm to 30mm in size, six centimetres if models are 15mm in size, or 12” if over 30mm in size (not recommended). For measurements, these rules will refer to ‘units’. One unit equates to 1cm in 15mm scale, 1” in 20-30mm scale, and 2” in +30mm scale.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-26 11:33:42.157