Pipifax (2013)
Czas gry: 15
Min. wiek: 4
Gracze: 2 - 5
Wydawca: AMIGO, Corfix
Projektanci: Wolfgang Dirscherl
Artyści: Andreas Mack, blatteins
Mechaniki: Dice Rolling, Memory
Min. wiek: 4
Gracze: 2 - 5
Wydawca: AMIGO, Corfix
Projektanci: Wolfgang Dirscherl
Artyści: Andreas Mack, blatteins
Mechaniki: Dice Rolling, Memory
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In Pipifax, players need to find animals in the wild, and the first player to find an animal in all four sections of the wilds wins the game.
To set up, take the 24 animal tiles – which come in four colors with six animals appearing in each color – shuffle them face down, then place them in groups by color. On a turn, the player rolls the die, then turns over a tile of any color to try to find the animal that matches what's shown on the die. If she fails to do so, her turn ends; if she does find the animal, she rolls the die again and tries to find the matching animal in a different color group. This process continues until either she fails to find an animal, thereby ending her turn, or she finds one animal in each of the four color groups, in which case she wins!
To set up, take the 24 animal tiles – which come in four colors with six animals appearing in each color – shuffle them face down, then place them in groups by color. On a turn, the player rolls the die, then turns over a tile of any color to try to find the animal that matches what's shown on the die. If she fails to do so, her turn ends; if she does find the animal, she rolls the die again and tries to find the matching animal in a different color group. This process continues until either she fails to find an animal, thereby ending her turn, or she finds one animal in each of the four color groups, in which case she wins!
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ag.gameitem.lastUpdated: 2025-05-02 01:29:10.532