Tesela (2024)

ag.gameitem.AGID:
Spielzeit: 45
Mindestalter: 6
Spieleranzahl:
1 - 6
ag.gameitem.publisher:
(Web published)
Spiel-Designer:
Ivan Lleixà Alsina
Künstler:
Ivan Lleixà Alsina
Mechaniken:
Tile Placement,
End Game Bonuses,
Set Collection,
Open Drafting,
Solo / Solitaire Game,
Pattern Building
Beschreibung
It's a simple tile placing board game using the hexagonal tiles.
Game setting:
Each player receive a special blank tile to put it in front as their starting tile.
The rest of tiles are put on a "pool" where we can take them at random (we use a cloth bag).
Then choose who will be the "first player", using your prefered method of your choice, who will keep the pool of tiles.
How a turn works:
The first player takes from the pool as many tiles as players plus one and place it in the middle of the tables. It will become the "market" where each player, starting by the first one, will chose and take a tile (this is compulsory).
Once the player has taken the tile from the market may choose to place it next the starter tile (or any other tile placed before) following the RULE OF PLACEMENT or to keep it in his reserve. There's no limit of tiles one can have in this personal reserve and can be used in any moment but, once the tile is placed in a "legal" position it can't be moved.
Once all players have taken their tile and placed (or not), "first player" moves to the next player who now will keep the pool and replenish the "market".
Rule of placement:
A tile can be placed only next to another tile while there's no contact with a marked side.
Game ends:
Game ends when there are no more tiles to take from the "pool" or when there's no room for more tiles on player's figures.
Scoring:
Each tile has a value equal to its marked sides. So, for us, red has value of 1, blue of 2, yellow of 3, green equals 4 and brown is 5.
So each player has to count how many tiles have of every colour and do the maths.
Also we count each marked continuous side and take the value of the lonqest one. If this is a "circular" one, surrounding the figure, its value doubles. In case of ties the figure with less tiles win.
It's a simple tile placing board game using the hexagonal tiles.
Game setting:
Each player receive a special blank tile to put it in front as their starting tile.
The rest of tiles are put on a "pool" where we can take them at random (we use a cloth bag).
Then choose who will be the "first player", using your prefered method of your choice, who will keep the pool of tiles.
How a turn works:
The first player takes from the pool as many tiles as players plus one and place it in the middle of the tables. It will become the "market" where each player, starting by the first one, will chose and take a tile (this is compulsory).
Once the player has taken the tile from the market may choose to place it next the starter tile (or any other tile placed before) following the RULE OF PLACEMENT or to keep it in his reserve. There's no limit of tiles one can have in this personal reserve and can be used in any moment but, once the tile is placed in a "legal" position it can't be moved.
Once all players have taken their tile and placed (or not), "first player" moves to the next player who now will keep the pool and replenish the "market".
Rule of placement:
A tile can be placed only next to another tile while there's no contact with a marked side.
Game ends:
Game ends when there are no more tiles to take from the "pool" or when there's no room for more tiles on player's figures.
Scoring:
Each tile has a value equal to its marked sides. So, for us, red has value of 1, blue of 2, yellow of 3, green equals 4 and brown is 5.
So each player has to count how many tiles have of every colour and do the maths.
Also we count each marked continuous side and take the value of the lonqest one. If this is a "circular" one, surrounding the figure, its value doubles. In case of ties the figure with less tiles win.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-27 17:47:57.5