Marches of Mists (2014)

Playtime: 60
Min. Age: 13
Number of Players:
2 - 10
Publisher:
(Self-Published)
Designers:
Bruno Gaia
Artists:
Unknown
Mechanics:
Deck, Bag, and Pool Building,
Hand Management,
Pattern Building
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Marches of Mists is a fantasy board/card game using the exclusive DCSP (Dynamic Card Placement System) mechanic, created by Bruno Gaia and co-designed by Youri Faja.
Using the mechanics of deck building, popular since Dominion, Marches of Mists widely differs from its ancestor due to the DCPS, a mechanic that allows and favours direct interaction while adding various notions to the placement of cards (like variation of speed in the player's progress on the board, disruption of the player's orders, targeting the opponent's positions, etc.) The DCPS is the result of years of research conducted by Bruno Gaia to find a brand new way of using cards in board games.
In Marches of Mists, players battle to slay enemy hero tokens and destroy the opponent's population. The game ends -and the counting of victory points starts- whenever a player's population reaches zero, four recruitment piles are empty or a player has lost his last hero token.
The game is played by two players or any multiple of two, using an extra copy of the game for each extra pair of players. When more than two players are around the table, Marches of Mists is played as a team battle with phases of interaction between allies known as Councils; it is an epic experience that needs perfect knowledge of the game's cards and strategies, especially when more than four players are involved.
Set in a singular fantasy world, Marches of Mists is currently illustrated by Camille Mazauric and it is the first game developed by Bruno Gaia with the help of Youri Faja, the designer of "Requiem".
Using the mechanics of deck building, popular since Dominion, Marches of Mists widely differs from its ancestor due to the DCPS, a mechanic that allows and favours direct interaction while adding various notions to the placement of cards (like variation of speed in the player's progress on the board, disruption of the player's orders, targeting the opponent's positions, etc.) The DCPS is the result of years of research conducted by Bruno Gaia to find a brand new way of using cards in board games.
In Marches of Mists, players battle to slay enemy hero tokens and destroy the opponent's population. The game ends -and the counting of victory points starts- whenever a player's population reaches zero, four recruitment piles are empty or a player has lost his last hero token.
The game is played by two players or any multiple of two, using an extra copy of the game for each extra pair of players. When more than two players are around the table, Marches of Mists is played as a team battle with phases of interaction between allies known as Councils; it is an epic experience that needs perfect knowledge of the game's cards and strategies, especially when more than four players are involved.
Set in a singular fantasy world, Marches of Mists is currently illustrated by Camille Mazauric and it is the first game developed by Bruno Gaia with the help of Youri Faja, the designer of "Requiem".
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ag.gameitem.lastUpdated: 2025-04-27 02:51:04.986