Sammu-ramat: The Gates of Kalhu (2023)
ag.gameitem.AGID:
Playtime: 20
Min. Age: 6
Number of Players:
3 - 5
ag.gameitem.publisher:
Ion Game Design
Designers:
Petter Söderberg
Artists:
Madeleine Fjäll,
Rachael Whelan
Mechanics:
Card Play Conflict Resolution,
Communication Limits,
Trick-taking
Beschreibung
It is the year 801 BC in the Neo-Assyrian Empire, Ancient Mesopotamia. Queen Sammuramat’s capital Kalhu is being attacked by the Enemy, and her bannermen are rallying to form a Queen’s Guard to defend the city.
This card game simulates a field battle outside the Gates of Kalhu. You will need two decks: One for the Enemy and one for Queen’s Guard of 2-4 players. ♠ represent Military, ♦ represent Supplies, ♣ represent Diviners (Priests) and ♥ represent Medicine.
The game is played by taking tricks, where the first-played card decides what suit to follow. Winning a ♠ trick means that the opponent side will take Military Power losses. The team that gets the opponent side down to Zero Military wins the game.
-description from designer
It is the year 801 BC in the Neo-Assyrian Empire, Ancient Mesopotamia. Queen Sammuramat’s capital Kalhu is being attacked by the Enemy, and her bannermen are rallying to form a Queen’s Guard to defend the city.
This card game simulates a field battle outside the Gates of Kalhu. You will need two decks: One for the Enemy and one for Queen’s Guard of 2-4 players. ♠ represent Military, ♦ represent Supplies, ♣ represent Diviners (Priests) and ♥ represent Medicine.
The game is played by taking tricks, where the first-played card decides what suit to follow. Winning a ♠ trick means that the opponent side will take Military Power losses. The team that gets the opponent side down to Zero Military wins the game.
-description from designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-26 03:13:32.781