Gaia Project (2017)

ag.gameitem.AGID:
Playtime: 150
Min. Age: 12
Number of Players:
1 - 4
ag.gameitem.publisher:
White Goblin Games,
Capstone Games,
Edge Entertainment,
Maldito Games,
Reflexshop,
Mandala Jogos,
DiceTree Games,
Feuerland Spiele,
Portal Games,
Super Meeple,
Cranio Creations,
テンデイズゲームズ(TendaysGames),
TLAMA games,
Z-Man Games,
Hobby World,
IGAMES,
Games Factory,
Game Harbor
Designers:
Helge Ostertag,
Jens Drögemüller
Artists:
Dennis Lohausen
Mechanics:
Variable Player Powers,
End Game Bonuses,
Turn Order: Pass Order,
Solo / Solitaire Game,
Tech Trees / Tech Tracks,
Modular Board,
Tags,
Income,
Variable Set-up,
Network and Route Building,
Hexagon Grid,
Victory Points as a Resource
Beschreibung
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-30 07:56:54.554