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AEON2 (2017)
Spielzeit: 240
Min. Alter: 10
Spieler: 2 - 8
Verlag: GobboTown Games
Designer: Sandy Dobbs
Künstler: Sandy Dobbs
Mechaniken: Dice Rolling
Min. Alter: 10
Spieler: 2 - 8
Verlag: GobboTown Games
Designer: Sandy Dobbs
Künstler: Sandy Dobbs
Mechaniken: Dice Rolling
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
WarDice: AEON2 is a new and unique wargame. With a non-standard turn structure and fog of war command system, This game creates a realistic and playable representation of battle. If commanded correctly, troops could move quickly to where they are needed, unless the enemy starts firing at them! Actual tactical operations work in AEON2.
AEON2 also lets you make your own armies from any figures out on the market. Ask yourself these questions. Should you really know the exact weaponry and strength of the enemy? Should you be able to know the exact rolls he needs to make to be successful when attacking or defending? Should your units do exactly what you want them to do each time? Move to an exact spot? Shoot at the best time? Charge exactly when ordered? React when they are supposed to? Is it too predictable?
For a realistic, but playable set of sci fi rules AEON2 is the rules set you have been looking for.
AEON2 has a ton of great features. Some of them are listed below:
Story element to all games
Commanders that issue orders
Elite troops
Different level vehicles
Random movement system
6 phase system for turns
No charts for combat
Dice vs dice combat
Fog of war philosophy
Random game end
Suppression
Reaction tests and firing
Personality for commanders
Mission Generator
No two games ever alike
No bookkeeping
Marker based morale system
Plane rules for flying vehicles
Snipers
Indirect fire
Army lists in BattleScribe (free)
—description from the publisher
AEON2 also lets you make your own armies from any figures out on the market. Ask yourself these questions. Should you really know the exact weaponry and strength of the enemy? Should you be able to know the exact rolls he needs to make to be successful when attacking or defending? Should your units do exactly what you want them to do each time? Move to an exact spot? Shoot at the best time? Charge exactly when ordered? React when they are supposed to? Is it too predictable?
For a realistic, but playable set of sci fi rules AEON2 is the rules set you have been looking for.
AEON2 has a ton of great features. Some of them are listed below:
Story element to all games
Commanders that issue orders
Elite troops
Different level vehicles
Random movement system
6 phase system for turns
No charts for combat
Dice vs dice combat
Fog of war philosophy
Random game end
Suppression
Reaction tests and firing
Personality for commanders
Mission Generator
No two games ever alike
No bookkeeping
Marker based morale system
Plane rules for flying vehicles
Snipers
Indirect fire
Army lists in BattleScribe (free)
—description from the publisher
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
AEON2
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ag.gameitem.lastUpdated: 2025-04-29 04:03:57.222