5.56mm
(2006)
Who is this game suitable for?
Suitable for ages 0 and up. You can play with 1 to 2 players.
For the pros among you, the following mechanics can be decisive: Action Points und Variable Phase Order...
Game Data
| Average time to play: | 120 |
| Minimum age: | 0 |
| Number of players: | 1 - 2 |
| Publisher: | Wargames Journal |
| Designers: | Tom Hinshelwood |
| Artists: | Unknown |
| Mechanics: | Action Points, Variable Phase Order |
25/28mm modern skirmish system. Rules cover infantry and vehicles. Players are intended to use about a squad each.
The game relies on a card based activation system - each character is assigned a card and activates when it is drawn. Elite characters get a second card but receive fewer actions when it comes up.
Task rolls are done with a single six-sided die and generally scale by distance. Better trained characters receive a larger bonus to their tests.
Damage is an opposed roll (damage versus strength) and can inflict death or one of several wound states. Wounds reduce movement and penalize a character on skill tests.
The morale rules are tucked away in the back of the rules, but boil down to checking morale for certain casualty-based triggers.
The rulebook does not provide a points or scenario system, though there is a system for generating squads. Wargames Journal has published at least one scenario for the game as a free PDF download.
Alternative names:
5.56mm
Last Updated: 2025-08-13 12:53:49 UTC
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