Tex: Fino all'ultima pallottola (2018)

Playtime: 60
Min. Age: 10
Number of Players:
2 - 6
Publisher:
Cranio Creations,
Sergio Bonelli Editore
Designers:
Giuliano Acquati,
Lorenzo Tucci Sorrentino,
Fabio Civitelli,
Simone Luciani
Artists:
Fabio Civitelli
Mechanics:
Campaign / Battle Card Driven,
Action Queue,
Team-Based Game
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Set in the western world of the Italian comic book TEX, in this game you will be one of the six characters of the book: Tex Willer and his pards, El Morisco and Tiger Jack, against Mephisto and the outlaws, El Muerto and Lucero, in a duel one-on-one, tag team or trio, to get over your enemy.
Every player has their character cards and takes 6 custom dice to roll. On the board there are two slots for the Events deck and a generic Actions deck.
The faces of the dice are the ingredients to play cards and all the players roll their dice to get their ingredients. The fastest is the first player, the second fastest will be second to play and so on.
During the turn the player chooses among 6 actions:
- Change the events (costs 2 horseshoes)
- take a bullet bonus (2 random dice)
- take a generic action (1 hat)
- take a character action (2 hats)
- play 1 card (ingredients required)
- pass the turn.
Every time a player shoots another, they must to discard one die and put it in the hospital. When 4 or more dice are moved to the hospital, the player is wounded and the opposite team scores 1 point on the track. The team who gets more points is the winning team.
Speed, risk taking and strategy are needed!
Every player has their character cards and takes 6 custom dice to roll. On the board there are two slots for the Events deck and a generic Actions deck.
The faces of the dice are the ingredients to play cards and all the players roll their dice to get their ingredients. The fastest is the first player, the second fastest will be second to play and so on.
During the turn the player chooses among 6 actions:
- Change the events (costs 2 horseshoes)
- take a bullet bonus (2 random dice)
- take a generic action (1 hat)
- take a character action (2 hats)
- play 1 card (ingredients required)
- pass the turn.
Every time a player shoots another, they must to discard one die and put it in the hospital. When 4 or more dice are moved to the hospital, the player is wounded and the opposite team scores 1 point on the track. The team who gets more points is the winning team.
Speed, risk taking and strategy are needed!
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-04-26 10:53:03.795