Garden Rummy (1984)
ag.gameitem.AGID:
Playtime: 0
Min. Age: 0
Number of Players:
2 - 99
ag.gameitem.publisher:
The Garden Game, Ltd.
Designers:
Sarah Ponsonby
Artists:
Unknown
Mechanics:
Set Collection
Beschreibung
Garden Rummy uses the 64 Seed Packet Cards from The Garden Game to give a new twist to an old favourite.
There are 4 suits (Wild Garden, Flower Garden, Fruit Garden and Kitchen Garden) of 16 cards each. Each player is dealt 7 cards. The object of the game is to Go Out by putting all your cards down, either in sequences or in suitable discards. You may add cards to your opponent's sequences, but only when you go out (and the card you add will count to your opponent's score)
Triples of a single number do not count as sequences.
The number 16 card is special, in that you can discard a 16 with 1 or 2 more hidden cards beneath it, thus ridding your hand of unwanted cards without having to give them to your opponent. You may only pick up a 16 if you hold the 14 and 15 of the same suit to form a sequence immediately. Before picking up the 16, you must say whether you wish to have the concealed cards under it, sight unseen.
Scoring:
100 points for going out. 50 points for each sequence. 10 pts/card in sequences of 3,4 or 5 cards. 20 pts/card for sequences of 6 or over.
Sequences containing a 16 double in value.
A complete suit of 16 cards doubles again.
—user summary
Garden Rummy uses the 64 Seed Packet Cards from The Garden Game to give a new twist to an old favourite.
There are 4 suits (Wild Garden, Flower Garden, Fruit Garden and Kitchen Garden) of 16 cards each. Each player is dealt 7 cards. The object of the game is to Go Out by putting all your cards down, either in sequences or in suitable discards. You may add cards to your opponent's sequences, but only when you go out (and the card you add will count to your opponent's score)
Triples of a single number do not count as sequences.
The number 16 card is special, in that you can discard a 16 with 1 or 2 more hidden cards beneath it, thus ridding your hand of unwanted cards without having to give them to your opponent. You may only pick up a 16 if you hold the 14 and 15 of the same suit to form a sequence immediately. Before picking up the 16, you must say whether you wish to have the concealed cards under it, sight unseen.
Scoring:
100 points for going out. 50 points for each sequence. 10 pts/card in sequences of 3,4 or 5 cards. 20 pts/card for sequences of 6 or over.
Sequences containing a 16 double in value.
A complete suit of 16 cards doubles again.
—user summary
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-25 14:52:15.619