Talisman (Revised 4th Edition): The Blood Moon Expansion (2012)

ag.gameitem.AGID:
Spielzeit: 120
Mindestalter: 13
Spieleranzahl:
2 - 6
ag.gameitem.publisher:
Stratelibri,
Heidelberger Spieleverlag,
Galakta,
Pegasus Spiele,
Fantasy Flight Games,
Edge Entertainment,
Giochi Uniti,
Games Workshop Ltd.
Spiel-Designer:
John Goodenough
Künstler:
Chris Malidore,
Anna Christenson,
Jacob Masbruch,
Anna Ignatieva,
Massimiliano Bertolini,
Paul Herbert,
Adam Vehige,
Nicholas Stohlman,
Felicia Cano,
Alex Tooth,
Shane Watson,
Joyce Li,
Frank Walls,
Brandon Leach,
Julie Dillon,
Melissa Findley,
Christopher Burdett,
Tom Garden,
Jason Ward,
Mark Winters,
Ralph Horsley,
John Silva,
Ryan Barger,
Matthew Starbuck,
John Wigley,
J. Edwin Stevens
Mechaniken:
Dice Rolling,
Variable Player Powers,
Role Playing,
Roll / Spin and Move
Beschreibung
Game description from the publisher:
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
Game description from the publisher:
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-25 18:19:24.887