Talisman (Revised 4th Edition): The Blood Moon Expansion (2012)

ag.gameitem.AGID:
Playtime: 120
Min. Age: 13
Number of Players:
2 - 6
ag.gameitem.publisher:
Pegasus Spiele,
Stratelibri,
Galakta,
Heidelberger Spieleverlag,
Fantasy Flight Games,
Giochi Uniti,
Edge Entertainment,
Games Workshop Ltd.
Designers:
John Goodenough
Artists:
Alex Tooth,
Nicholas Stohlman,
John Wigley,
Massimiliano Bertolini,
Brandon Leach,
Jacob Masbruch,
Joyce Li,
Matthew Starbuck,
Melissa Findley,
Ryan Barger,
Frank Walls,
Shane Watson,
Felicia Cano,
John Silva,
Adam Vehige,
Anna Ignatieva,
Chris Malidore,
Christopher Burdett,
Ralph Horsley,
J. Edwin Stevens,
Tom Garden,
Jason Ward,
Anna Christenson,
Paul Herbert,
Julie Dillon,
Mark Winters
Mechanics:
Roll / Spin and Move,
Role Playing,
Dice Rolling,
Variable Player Powers
Beschreibung
Game description from the publisher:
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
Game description from the publisher:
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-25 18:19:24.887